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How many copies did Fireworks Mania - An Explosive Simulator sell?

Estimated copies sold
≈ 197k–320k
$812k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
from 8k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Fireworks Mania - An Explosive Simulator and predicted how it would do from its 8 similar games. Every figure here, including Fireworks Mania - An Explosive Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 6.4M–40.0M
best case 129.3M (Terraria)
Games like Fireworks Mania - An Explosive Simulator

A typical game among these

≈ 6.4M–40.0M copies

≈ $69.7M–$260.3M after Steam's cut

from ~213k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Terraria at ≈ 98.5M–160.1M copies, ≈ $270.6M–$727.5M after Steam's cut.

The genre you'd be entering
These games
The similar games share Building (5 of 8) and Crafting (5 of 8).
The winners
Winners here lead with Open World Survival Craft + Sandbox, priced around $10.
When they shipped
The similar games span 2006 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Valheim
2026
Est. copies
≈ 13.9M–22.6M
2.6x vs typical
SteamSpy 10M–20M
Est. revenue
$114.9M–$308.9M after Steam's cut $208.9M–$475.2M before Steam's cut
$29.99
562k reviews
Very Positive
Open World Survival CraftSurvival
Kerbal Space Program
2015
Est. copies
≈ 7.2M–11.7M
SteamSpy 2M–5M
Est. revenue
$79.0M–$212.3M after Steam's cut $143.6M–$326.6M before Steam's cut
$39.99
147k reviews
Overwhelmingly Positive
SpaceSimulation
Conan Exiles Enhanced
2018
Est. copies
≈ 3.6M–5.8M
SteamSpy 5M–10M
Est. revenue
$39.3M–$105.8M after Steam's cut $71.5M–$162.7M before Steam's cut
$39.99
118k reviews
Mostly Positive
SurvivalOpen World
ASTRONEER
2019
Est. copies
≈ 4.0M–6.5M
SteamSpy 2M–5M
Est. revenue
$33.1M–$89.1M after Steam's cut $60.2M–$137.0M before Steam's cut
$29.99
139k reviews
Very Positive
MultiplayerOpen World
Terraria
2011
Est. copies
≈ 98.5M–160.1M
7.3x vs typical
SteamSpy 20M–50M
Est. revenue
$270.6M–$727.5M after Steam's cut $492.0M–$1119.3M before Steam's cut
$9.99
1.6M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox
Starbound
2016
Est. copies
≈ 5.1M–8.3M
SteamSpy 2M–5M
Est. revenue
$21.1M–$56.9M after Steam's cut $38.4M–$87.5M before Steam's cut
$14.99
123k reviews
Very Positive
Open World Survival CraftSandbox
Garry's Mod
2006
Est. copies
≈ 80.0M–130.1M
5.9x vs typical
SteamSpy 20M–50M
Est. revenue
$219.9M–$591.3M after Steam's cut $399.8M–$909.6M before Steam's cut
$9.99
1.3M reviews
Overwhelmingly Positive
SandboxModdable
Satisfactory
2024
Est. copies
≈ 6.9M–11.3M
SteamSpy 10M–20M
Est. revenue
$76.3M–$205.2M after Steam's cut $138.8M–$315.7M before Steam's cut
$39.99
280k reviews
Overwhelmingly Positive
Base-BuildingAutomation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.