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How many copies did Circuit Superstars sell?

Estimated copies sold
≈ 65k–106k
$357k–$961k after Steam's cut $650k–$1.5M before Steam's cut
from 3k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Circuit Superstars and predicted how it would do from its 8 similar games. Every figure here, including Circuit Superstars's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 170k–231k
best case 968k (Need for Speed™)
Games like Circuit Superstars

A typical game among these

≈ 170k–231k copies

≈ $627k–$1.3M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Need for Speed™ at ≈ 737k–1.2M copies, ≈ $6.1M–$16.4M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Racing (5 of 8) and Open World (4 of 8).
The winners
Winners here lead with Racing + Driving, priced around $27. The breakout hits carry Driving + Automobile Sim + Racing; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

art of rally
2020
Est. copies
≈ 164k–266k
2.5x vs typical
SteamSpy 50k–100k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.7M before Steam's cut
$24.99
7k reviews
Very Positive
RacingDriving
Retro City Rampage™ DX
2014
Est. copies
≈ 136k–221k
SteamSpy 200k–500k
Est. revenue
$560k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$14.99
2k reviews
Very Positive
ActionOpen World
Renegade Ops
2011
Est. copies
≈ 183k–297k
SteamSpy 500k–1M
Est. revenue
$755k–$2.0M after Steam's cut $1.4M–$3.1M before Steam's cut
$15.00
3k reviews
Very Positive
Need for Speed™
2020
Est. copies
≈ 737k–1.2M
11x vs typical
SteamSpy 1M–2M
Est. revenue
$6.1M–$16.4M after Steam's cut $11.1M–$25.2M before Steam's cut
$29.99
30k reviews
Mixed
RacingMultiplayer
Sparkle 2 Evo
2013
Est. copies
≈ 127k–207k
SteamSpy 200k–500k
Est. revenue
$175k–$470k after Steam's cut $318k–$723k before Steam's cut
$4.99
2k reviews
Mostly Positive
CasualIndie
BlazeRush
2014
Est. copies
≈ 97k–158k
SteamSpy 50k–100k
Est. revenue
$267k–$717k after Steam's cut $485k–$1.1M before Steam's cut
$9.99
2k reviews
Very Positive
Combat RacingVehicular Combat
Absolute Drift
2015
Est. copies
≈ 156k–253k
SteamSpy 100k–200k
Est. revenue
$643k–$1.7M after Steam's cut $1.2M–$2.7M before Steam's cut
$14.99
3k reviews
Very Positive
RacingOpen World
Zombie Driver HD
2012
Est. copies
≈ 257k–418k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$707k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$9.99
4k reviews
Very Positive
ZombiesRacing

Sizing up your own game? See how many copies games in its genre usually sell before you build it.