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How many copies did Circuit Superstars sell?

Estimated copies sold
≈ 62k–101k
$343k–$922k after Steam's cut $623k–$1.4M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Circuit Superstars out and predicted the genre from its 8 similar games. Every figure here, including Circuit Superstars's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 151k–210k
best case 985k (Need for Speed™)
The Racing genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 151k–210k copies
≈ $676k–$1.2M after Steam's cut
from ~3k reviews
Best case
≈ 751k–1.2M copies
Need for Speed™ · ≈ $6.2M–$16.6M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Racing (5 of 8) and Open World (4 of 8).
The winners
Winners here lead with Racing + Driving, priced around $30. The breakout hits carry Multiplayer + Adventure + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2011 to 2020, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

art of rally
2020
Est. copies
≈ 171k–278k
2.3x vs typical
SteamSpy 50k–100k
Est. revenue
$1.2M–$3.2M after Steam's cut $2.1M–$4.9M before the cut
$24.99
6k reviews
Very Positive
RacingDriving
Retro City Rampage™ DX
2014
Est. copies
≈ 126k–205k
SteamSpy 200k–500k
Est. revenue
$520k–$1.4M after Steam's cut $946k–$2.2M before the cut
$14.99
2k reviews
Very Positive
ActionOpen World
Renegade Ops
2011
Est. copies
≈ 149k–242k
SteamSpy 500k–1M
Est. revenue
$697k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$16.99
3k reviews
Very Positive
Need for Speed™
2020
Est. copies
≈ 751k–1.2M
9.9x vs typical
SteamSpy 1M–2M
Est. revenue
$6.2M–$16.6M after Steam's cut $11.3M–$25.6M before the cut
$29.99
28k reviews
Mixed
RacingMultiplayer
Sparkle 2 Evo
2013
Est. copies
≈ 105k–170k
SteamSpy 200k–500k
Est. revenue
$144k–$386k after Steam's cut $261k–$594k before the cut
$4.99
2k reviews
Mostly Positive
CasualIndie
BlazeRush
2014
Est. copies
≈ 90k–146k
SteamSpy 50k–100k
Est. revenue
$247k–$663k after Steam's cut $448k–$1.0M before the cut
$9.99
2k reviews
Very Positive
Combat RacingVehicular Combat
Absolute Drift
2015
Est. copies
≈ 148k–240k
SteamSpy 100k–200k
Est. revenue
$487k–$1.3M after Steam's cut $885k–$2.0M before the cut
$11.99
3k reviews
Very Positive
RacingOpen World
Zombie Driver HD
2012
Est. copies
≈ 211k–343k
SteamSpy 200k–500k
Est. revenue
$579k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$9.99
4k reviews
Very Positive
ZombiesRacing

Sizing up your own game? See what its genre can realistically do before you build it.