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wishvane

How many copies did Kingdom Under Fire: The Crusaders sell?

Estimated copies sold
≈ 29k–47k
$157k–$423k after Steam's cut $286k–$651k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kingdom Under Fire: The Crusaders out and predicted the genre from its 3 similar games. Every figure here, including Kingdom Under Fire: The Crusaders's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9.5M–13.7M
best case 9.3M (Mount & Blade II: Bannerlord)
The Sandbox genre

All 3 of your similar games are hits. A big, proven genre for a game like yours.

From a small set, so take it as a sketch.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 9.5M–13.7M copies
≈ $155.0M–$191.9M after Steam's cut
from ~291k reviews
Best case
≈ 7.0M–11.5M copies
Mount & Blade II: Bannerlord · ≈ $96.9M–$260.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Sandbox (3 of 3) and Building (2 of 3).
The winners
Winners here lead with Medieval + Open World, priced around $50.
The era
The games you compared span 2015 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Cities: Skylines
2015
Est. copies
≈ 13.5M–21.9M
SteamSpy 10M–20M
Est. revenue
$111.2M–$298.9M after Steam's cut $202.2M–$459.9M before the cut
$29.99
291k reviews
Very Positive
RimWorld
2018
Est. copies
≈ 7.4M–12.0M
SteamSpy 5M–10M
Est. revenue
$71.1M–$191.2M after Steam's cut $129.3M–$294.2M before the cut
$34.99
243k reviews
Overwhelmingly Positive
Colony SimBase-Building
Mount & Blade II: Bannerlord
2022
Est. copies
≈ 7.0M–11.5M
SteamSpy 10M–20M
Est. revenue
$96.9M–$260.5M after Steam's cut $176.2M–$400.8M before the cut
$49.99
294k reviews
Very Positive
MedievalStrategy

Sizing up your own game? See what its genre can realistically do before you build it.