Sign in
wishvane

How many copies did Anarchy: Wolf's law sell?

Estimated copies sold
≈ 20k–32k
$27k–$73k after Steam's cut $49k–$112k before the cut
from 820 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Anarchy: Wolf's law out and predicted the genre from its 8 similar games. Every figure here, including Anarchy: Wolf's law's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.1M–7.9M
best case 31.4M (Project Zomboid)
The Open World genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 4.1M–7.9M copies
≈ $52.2M–$99.3M after Steam's cut
from ~126k reviews
Best case
≈ 24.0M–38.9M copies
Project Zomboid · ≈ $131.7M–$354.0M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Open World (6 of 8) and Survival (4 of 8).
The winners
Winners here lead with Survival + Zombies, priced around $20. The breakout hits carry Post-apocalyptic + Zombies + Open World Survival Craft; a typical game here doesn't.
The era
The games you compared span 2013 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

MORDHAU
2019
Est. copies
≈ 3.3M–5.3M
SteamSpy 2M–5M
Est. revenue
$26.9M–$72.3M after Steam's cut $48.9M–$111.2M before the cut
$29.99
113k reviews
Mostly Positive
MedievalMultiplayer
Project Zomboid
2013
Est. copies
≈ 24.0M–38.9M
3.7x vs typical
SteamSpy 10M–20M
Est. revenue
$131.7M–$354.0M after Steam's cut $239.4M–$544.7M before the cut
$19.99
461k reviews
Very Positive
SurvivalZombies
theHunter: Call of the Wild™
2017
Est. copies
≈ 6.9M–11.2M
1.6x vs typical
SteamSpy 5M–10M
Est. revenue
$37.9M–$102.0M after Steam's cut $69.0M–$156.9M before the cut
$19.99
201k reviews
Very Positive
HuntingOpen World
My Summer Car
2025
Est. copies
≈ 2.8M–4.5M
SteamSpy 1M–2M
Est. revenue
$11.4M–$30.8M after Steam's cut $20.8M–$47.3M before the cut
$14.99
116k reviews
Very Positive
Automobile SimSimulation
The Isle
2015
Est. copies
≈ 5.4M–8.8M
SteamSpy 500k–1M
Est. revenue
$29.7M–$79.8M after Steam's cut $54.0M–$122.8M before the cut
$19.99
116k reviews
Very Positive
DinosaursSurvival
Squad
2020
Est. copies
≈ 6.3M–10.3M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$69.8M–$187.6M after Steam's cut $126.9M–$288.6M before the cut
$39.99
240k reviews
Very Positive
MilitaryRealistic
Far Cry® 5
2018
Est. copies
≈ 5.7M–9.3M
SteamSpy 2M–5M
Est. revenue
$94.1M–$253.0M after Steam's cut $171.1M–$389.2M before the cut
$59.99
188k reviews
Very Positive
Open WorldAction-Adventure
SCUM
2025
Est. copies
≈ 3.0M–4.9M
SteamSpy 5M–10M
Est. revenue
$37.3M–$100.2M after Steam's cut $67.8M–$154.2M before the cut
$44.99
126k reviews
Mostly Positive
SurvivalOpen World Survival Craft

Sizing up your own game? See what its genre can realistically do before you build it.