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How many copies did The Making of Karateka sell?

Estimated copies sold
≈ 3k–6k
$19k–$51k after Steam's cut $34k–$78k before Steam's cut
from 138 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Making of Karateka and predicted how it would do from its 8 similar games. Every figure here, including The Making of Karateka's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 62k–255k
best case 3.8M (MultiVersus)
Games like The Making of Karateka

A typical game among these

≈ 62k–255k copies

≈ $1.1M–$3.6M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: MultiVersus at ≈ 2.9M–4.7M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 209 to 60k.
The genre you'd be entering
These games
The similar games share 2D Fighter (8 of 8) and 2D Platformer (4 of 8).
The winners
Winners here lead with 2D Fighter + Co-op. The breakout hits carry Co-op + Competitive + Free to Play; a typical game here doesn't.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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