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wishvane

How many copies did Nickelodeon All-Star Brawl sell?

Estimated copies sold
≈ 141k–229k
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before the cut
from 6k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Nickelodeon All-Star Brawl out and predicted the genre from its 8 similar games. Every figure here, including Nickelodeon All-Star Brawl's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 138k–1.2M
best case 3.7M (MultiVersus)
The 2D Fighter genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 138k–1.2M copies
≈ $746k–$11.4M after Steam's cut
from ~11k reviews
Best case
≈ 2.8M–4.5M copies
MultiVersus
The genre you'd be entering
The launch
The games that made it here had roughly 538 to 2k reviews in their first month.
Your set
Your set clusters on 2D Fighter (7 of 8) and Fighting (5 of 8).
The winners
Winners here lead with 2D Fighter + Co-op.
The era
The games you compared span 2013 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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1.6x vs typical
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Nickelodeon All-Star Brawl 2
2023
Est. copies
≈ 42k–68k
SteamSpy 50k–100k
Est. revenue
$579k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
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Action2D Fighter
Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles
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Est. copies
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1.8x vs typical
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AnimeAction
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≈ 2.8M–4.5M
11x vs typical
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Multiplayer2D Fighter
Skullgirls 2nd Encore
2013
Est. copies
≈ 1.7M–2.7M
2.9x vs typical
SteamSpy 2M–5M
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$11.5M–$31.0M after Steam's cut $21.0M–$47.7M before the cut
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32k reviews
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Fighting2D Fighter
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Est. copies
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AnimeFighting
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Very Positive
2D FighterAction

Sizing up your own game? See what its genre can realistically do before you build it.