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wishvane

How many copies did Skullgirls 2nd Encore sell?

Estimated copies sold
≈ 1.7M–2.7M
$11.5M–$31.0M after Steam's cut $20.9M–$47.6M before the cut
from 32k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Skullgirls 2nd Encore out and predicted the genre from its 8 similar games. Every figure here, including Skullgirls 2nd Encore's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 894k–2.7M
best case 18.5M (Brawlhalla)
The 2D Fighter genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 894k–2.7M copies
≈ $2.4M–$9.0M after Steam's cut
from ~28k reviews
Best case
≈ 14.1M–22.9M copies
Brawlhalla
The genre you'd be entering
Your set
Your set clusters on 2D Fighter (8 of 8) and Fighting (8 of 8).
The winners
Winners here lead with Fighting + 2D Fighter.
The era
The games you compared span 2014 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

ROUNDS
2021
Est. copies
≈ 1.1M–1.8M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$5.99
44k reviews
Overwhelmingly Positive
MultiplayerFighting
Brawlhalla
2017
Est. copies
≈ 14.1M–22.9M
15x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
409k reviews
Mostly Positive
Free to PlayMultiplayer
Stick Fight: The Game
2017
Est. copies
≈ 4.3M–7.0M
4.5x vs typical
SteamSpy 2M–5M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.7M–$24.4M before the cut
$4.99
125k reviews
Very Positive
MultiplayerFunny
Rivals of Aether
2017
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.8M–$28.9M after Steam's cut $19.6M–$44.5M before the cut
$29.99
38k reviews
Overwhelmingly Positive
Fighting2D Fighter
Iron Snout
2016
Est. copies
≈ 699k–1.1M
SteamSpy 2M–5M
Est. revenue
Free
Free
17k reviews
Overwhelmingly Positive
Free to Play2D Fighter
Nidhogg
2014
Est. copies
≈ 409k–665k
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.7M before the cut
$9.99
8k reviews
Very Positive
Local MultiplayerIndie
Punch Club
2016
Est. copies
≈ 627k–1.0M
SteamSpy 1M–2M
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before the cut
$9.99
16k reviews
Very Positive
ManagementPixel Graphics
One Finger Death Punch
2014
Est. copies
≈ 849k–1.4M
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$4.99
16k reviews
Overwhelmingly Positive
Action2D Fighter

Sizing up your own game? See what its genre can realistically do before you build it.