Sign in
wishvane

How many copies did Punch Club sell?

Estimated copies sold
≈ 658k–1.1M
$1.8M–$4.9M after Steam's cut $3.3M–$7.5M before Steam's cut
from 16k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Punch Club and predicted how it would do from its 8 similar games. Every figure here, including Punch Club's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 53k–115k
best case 883k (Turmoil)
Games like Punch Club

A typical game among these

≈ 53k–115k copies

≈ $269k–$440k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Turmoil at ≈ 673k–1.1M copies, ≈ $2.4M–$6.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 651 reviews in their first month; the range was 252 to 2k.
The genre you'd be entering
These games
The similar games share Management (8 of 8) and Time Management (8 of 8).
The winners
Winners here lead with Time Management + Management, priced around $9. The breakout hits carry Job Simulator + Mining + Resource Management; a typical game here doesn't.
When they shipped
The similar games span 2010 to 2024, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Secret of the Magic Crystals
2010
Est. copies
≈ 105k–170k
SteamSpy 100k–200k
Est. revenue
$144k–$386k after Steam's cut $261k–$594k before Steam's cut
$4.99
2k reviews
Very Positive
Time ManagementManagement
Coffee Caravan
2024
Est. copies
≈ 37k–60k
SteamSpy 50k–100k
Est. revenue
$122k–$329k after Steam's cut $222k–$506k before Steam's cut
$11.99
1k reviews
Very Positive
ManagementCooking
WE ARE FOOTBALL
2021
Est. copies
≈ 36k–59k
SteamSpy 200k–500k
Est. revenue
$248k–$666k after Steam's cut $451k–$1.0M before Steam's cut
$24.99
1k reviews
Mostly Positive
SportsFootball (Soccer)
Lemon Cake
2021
Est. copies
≈ 51k–83k
SteamSpy 100k–200k
Est. revenue
$212k–$569k after Steam's cut $385k–$876k before Steam's cut
$14.99
2k reviews
Very Positive
SimulationCasual
Recycling Center Simulator
2024
Est. copies
≈ 74k–120k
1.6x vs typical
SteamSpy 50k–100k
Est. revenue
$405k–$1.1M after Steam's cut $737k–$1.7M before Steam's cut
$19.99
3k reviews
Very Positive
First-PersonSimulation
Papa's Pizzeria Deluxe
2024
Est. copies
≈ 93k–150k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$152k–$410k after Steam's cut $277k–$631k before Steam's cut
$5.99
4k reviews
Overwhelmingly Positive
CookingSimulation
Papa's Freezeria Deluxe
2023
Est. copies
≈ 331k–538k
7.2x vs typical
SteamSpy 200k–500k
Est. revenue
$546k–$1.5M after Steam's cut $992k–$2.3M before Steam's cut
$5.99
13k reviews
Overwhelmingly Positive
CookingTime Management
Turmoil
2016
Est. copies
≈ 673k–1.1M
8.7x vs typical
SteamSpy 1M–2M
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$9.9M before Steam's cut
$12.99
16k reviews
Very Positive
ManagementMining

Sizing up your own game? See how many copies games in its genre usually sell before you build it.