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wishvane

How many copies did Captain Tsubasa: Rise of New Champions sell?

Estimated copies sold
≈ 176k–286k
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before the cut
from 7k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Captain Tsubasa: Rise of New Champions out and predicted the genre from its 3 similar games. Every figure here, including Captain Tsubasa: Rise of New Champions's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 587k–2.3M
best case 3.7M (eFootball™)
The Football (Soccer) genre

All 3 of your similar games are hits. A big, proven genre for a game like yours.

From a small set, so take it as a sketch.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 587k–2.3M copies
from ~26k reviews
Best case
≈ 2.8M–4.5M copies
eFootball™
The genre you'd be entering
Your set
Your set clusters on Football (Soccer) (3 of 3) and Simulation (3 of 3).
The winners
Winners here lead with Football (Soccer) + Sports.
The era
None of the games you compared shipped in the last two years; the newest is from 2021. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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4.3x vs typical
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Football (Soccer)Free to Play
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Sizing up your own game? See what its genre can realistically do before you build it.