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How many copies did Pentiment sell?

Estimated copies sold
≈ 231k–375k
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
from 10k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pentiment out and predicted the genre from its 8 similar games. Every figure here, including Pentiment's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 202k–563k
best case 659k (Murders on the Yangtze River)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 202k–563k copies
≈ $2.2M–$4.5M after Steam's cut
from ~9k reviews
Best case
≈ 502k–816k copies
Murders on the Yangtze River · ≈ $2.1M–$5.6M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Puzzle (8 of 8) and Story Rich (6 of 8).
The winners
Winners here lead with Detective + Puzzle, priced around $15.
The era
The games you compared span 2014 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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SteamSpy 500k–1M
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MysteryDetective
Syberia: The World Before
2022
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AdventureStory Rich
Murders on the Yangtze River
2024
Est. copies
≈ 502k–816k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
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$14.99
21k reviews
Overwhelmingly Positive
DetectiveAdventure
The Rise of the Golden Idol
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Est. revenue
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MysteryInvestigation
Sherlock Holmes: Crimes and Punishments
2014
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≈ 413k–671k
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$3.4M–$9.2M after Steam's cut $6.2M–$14.1M before the cut
$29.99
8k reviews
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DetectiveAdventure
Indiana Jones and the Great Circle
2024
Est. copies
≈ 476k–774k
2.1x vs typical
SteamSpy 200k–500k
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Action-AdventureFirst-Person
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Est. copies
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AdventurePuzzle
Fate Seeker II
2021
Est. copies
≈ 342k–556k
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$22.60
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RPGMartial Arts

Sizing up your own game? See what its genre can realistically do before you build it.