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How many copies did Spirit Island sell?

Estimated copies sold
≈ 42k–68k
$289k–$777k after Steam's cut $526k–$1.2M before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Spirit Island and predicted how it would do from its 8 similar games. Every figure here, including Spirit Island's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 553–717
best case 3k (Stone Age: Digital Edition)
Games like Spirit Island

A typical game among these

≈ 553–717 copies

≈ $1k–$2k after Steam's cut

from ~20 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Stone Age: Digital Edition at ≈ 2k–4k copies, ≈ $9k–$24k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 11 reviews in their first month; the range was 3 to 20.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Board Game (7 of 8) and Turn-Based Tactics (5 of 8).
The winners
Winners here lead with Board Game + Tabletop, priced around $15. The breakout hits carry Casual + Family Friendly + Colorful; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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