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How many copies did MXGP 2020 - The Official Motocross Videogame sell?

Estimated copies sold
≈ 24k–40k
$201k–$540k after Steam's cut $365k–$831k before Steam's cut
from 982 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid MXGP 2020 - The Official Motocross Videogame and predicted how it would do from its 7 similar games. Every figure here, including MXGP 2020 - The Official Motocross Videogame's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.7M–1.9M
best case 12.8M (Assetto Corsa)
Games like MXGP 2020 - The Official Motocross Videogame

A typical game among these

≈ 1.7M–1.9M copies

≈ $18.0M–$34.6M after Steam's cut

from ~45k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 7 of the similar games are hits.

Best case: Assetto Corsa at ≈ 9.8M–15.9M copies, ≈ $53.8M–$144.6M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Driving (7 of 7) and Racing (7 of 7).
The winners
Winners here lead with Racing + Automobile Sim, priced around $20. The breakout hits carry VR + Realistic + Sports; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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RacingSimulation
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RacingMultiplayer
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RacingAutomobile Sim
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≈ 9.8M–15.9M
3.9x vs typical
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RacingAutomobile Sim
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RacingDestruction

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