Sign in
wishvane

How many copies did Zombie Derby: Pixel Survival sell?

Estimated copies sold
≈ 3k–4k
$4k–$10k after Steam's cut $7k–$15k before Steam's cut
from 109 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Zombie Derby: Pixel Survival and predicted how it would do from its 8 similar games. Every figure here, including Zombie Derby: Pixel Survival's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.7M–2.6M
best case 3.8M (My Summer Car)
Games like Zombie Derby: Pixel Survival

A typical game among these

≈ 1.7M–2.6M copies

≈ $2.6M–$19.8M after Steam's cut

from ~34k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: My Summer Car at ≈ 2.9M–4.8M copies, ≈ $12.1M–$32.4M after Steam's cut.

The genre you'd be entering
These games
The similar games share Automobile Sim (8 of 8) and Driving (7 of 8).
The winners
Winners here lead with Automobile Sim + Simulation, priced around $15.
When they shipped
The similar games span 2008 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

My Summer Car
2025
Est. copies
≈ 2.9M–4.8M
3.5x vs typical
SteamSpy 1M–2M
Est. revenue
$12.1M–$32.4M after Steam's cut $21.9M–$49.9M before Steam's cut
$14.99
118k reviews
Very Positive
Automobile SimSimulation
The Long Drive
2019
Est. copies
≈ 1.6M–2.6M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$7.2M–$19.2M after Steam's cut $13.0M–$29.6M before Steam's cut
$15.99
57k reviews
Very Positive
DrivingOpen World
Euro Truck Simulator
2013
Est. copies
≈ 484k–787k
SteamSpy 1M–2M
Est. revenue
$665k–$1.8M after Steam's cut $1.2M–$2.7M before Steam's cut
$4.99
8k reviews
Very Positive
SimulationAutomobile Sim
DiRT Rally
2015
Est. copies
≈ 2.0M–3.2M
SteamSpy 2M–5M
Est. revenue
Free
Free
40k reviews
Very Positive
RacingSimulation
Car Mechanic Simulator 2018
2017
Est. copies
≈ 2.0M–3.2M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$10.7M–$28.8M after Steam's cut $19.5M–$44.4M before Steam's cut
$19.99
57k reviews
Very Positive
SimulationAutomobile Sim
RaceRoom Racing Experience
2013
Est. copies
≈ 1.8M–2.9M
SteamSpy 2M–5M
Est. revenue
Free
Free
28k reviews
Mostly Positive
Free to PlayRacing
TrackMania Nations Forever
2008
Est. copies
≈ 1.5M–2.5M
SteamSpy 2M–5M
Est. revenue
Free
Free
24k reviews
Very Positive
RacingFree to Play
Jalopy
2018
Est. copies
≈ 345k–561k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before Steam's cut
$14.99
11k reviews
Mostly Positive
Automobile SimDriving

Sizing up your own game? See how many copies games in its genre usually sell before you build it.