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wishvane

How many copies did Urge sell?

Estimated copies sold
≈ 13k–21k
$63k–$169k after Steam's cut $114k–$260k before the cut
from 513 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Urge out and predicted the genre from its 8 similar games. Every figure here, including Urge's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.0M–4.2M
best case 27.1M (The Forest)
The Open World genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3.0M–4.2M copies
≈ $34.3M–$41.3M after Steam's cut
from ~104k reviews
Best case
≈ 20.6M–33.5M copies
The Forest · ≈ $113.4M–$304.8M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Open World (8 of 8) and Survival (8 of 8).
The winners
Winners here lead with Survival + Open World, priced around $22. The breakout hits carry Horror + Crafting + Survival Horror; a typical game here doesn't.
The era
The games you compared span 2015 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

The Forest
2018
Est. copies
≈ 20.6M–33.5M
6.5x vs typical
SteamSpy 20M–50M
Est. revenue
$113.4M–$304.8M after Steam's cut $206.1M–$468.9M before the cut
$19.99
678k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Dying Light
2015
Est. copies
≈ 22.8M–37.1M
4.7x vs typical
SteamSpy 10M–20M
Est. revenue
$156.7M–$421.4M after Steam's cut $285.0M–$648.3M before the cut
$24.99
492k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
Green Hell
2019
Est. copies
≈ 2.9M–4.7M
SteamSpy 2M–5M
Est. revenue
$22.1M–$59.5M after Steam's cut $40.2M–$91.5M before the cut
$27.99
100k reviews
Very Positive
Open World Survival CraftSurvival
Don't Starve Together
2016
Est. copies
≈ 21.6M–35.1M
5.2x vs typical
SteamSpy 10M–20M
Est. revenue
$88.9M–$239.1M after Steam's cut $161.7M–$367.9M before the cut
$14.99
539k reviews
Very Positive
SurvivalOpen World Survival Craft
The Long Dark
2017
Est. copies
≈ 4.2M–6.9M
SteamSpy 2M–5M
Est. revenue
$23.2M–$62.5M after Steam's cut $42.2M–$96.1M before the cut
$19.99
123k reviews
Very Positive
SurvivalOpen World Survival Craft
Subnautica: Below Zero
2021
Est. copies
≈ 2.7M–4.3M
SteamSpy 2M–5M
Est. revenue
$22.0M–$59.2M after Steam's cut $40.1M–$91.1M before the cut
$29.99
108k reviews
Very Positive
Open World Survival CraftSurvival
Subnautica
2018
Est. copies
≈ 11.5M–18.6M
3.6x vs typical
SteamSpy 5M–10M
Est. revenue
$94.5M–$254.0M after Steam's cut $171.8M–$390.8M before the cut
$29.99
377k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Generation Zero®
2019
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
$8.3M–$22.3M after Steam's cut $15.1M–$34.4M before the cut
$24.99
42k reviews
Mostly Positive
Open WorldSurvival

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