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wishvane

How many copies did Lucky and a life worth living - a jigsaw puzzle tale sell?

Estimated copies sold
≈ 3k–5k
$2k–$4k after Steam's cut $3k–$6k before the cut
from 105 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lucky and a life worth living - a jigsaw puzzle tale out and predicted the genre from its 8 similar games. Every figure here, including Lucky and a life worth living - a jigsaw puzzle tale's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 27k–59k
best case 1.9M (Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™)

5 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 27k–59k copies
≈ $9k–$301k after Steam's cut
from ~1k reviews
Best case
≈ 1.4M–2.3M copies
Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™ · ≈ $5.9M–$15.8M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Puzzle (4 of 8) and Cats (3 of 8).
The winners
Winners here lead with Historical + World War I, priced around $15. The breakout hits carry Atmospheric + Historical + World War I; a typical game here doesn't.
The era
The games you compared span 2009 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™
2014
Est. copies
≈ 1.4M–2.3M
21x vs typical
SteamSpy 500k–1M
Est. revenue
$5.9M–$15.8M after Steam's cut $10.7M–$24.3M before the cut
$14.99
27k reviews
Overwhelmingly Positive
AtmosphericHistorical
Mimpi Dreams
2016
Est. copies
≈ 53k–86k
SteamSpy under 20k
Est. revenue
Free
Free
1k reviews
Very Positive
AdventureIndie
Dogs Organized Neatly
2021
Est. copies
≈ 37k–60k
SteamSpy 20k–50k
Est. revenue
$30k–$82k after Steam's cut $55k–$125k before the cut
$2.99
1k reviews
Overwhelmingly Positive
CasualDog
100 hidden cats 2
2021
Est. copies
≈ 24k–39k
SteamSpy 100k–200k
Est. revenue
$7k–$18k after Steam's cut $12k–$27k before the cut
$0.99
979 reviews
Very Positive
CatsHidden Object
PHOGS!
2020
Est. copies
≈ 38k–62k
SteamSpy 20k–50k
Est. revenue
$260k–$699k after Steam's cut $473k–$1.1M before the cut
$24.99
1k reviews
Mostly Positive
Co-opAdventure
Mushroom Cats 2
2020
Est. copies
≈ 15k–25k
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $8k–$17k before the cut
$0.99
580 reviews
Overwhelmingly Positive
CatsHidden Object
Samorost 2
2009
Est. copies
≈ 151k–245k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$207k–$557k after Steam's cut $377k–$857k before the cut
$4.99
3k reviews
Very Positive
Point & ClickCasual
FIND ALL
2021
Est. copies
≈ 17k–27k
SteamSpy 20k–50k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before the cut
$0.99
668 reviews
Very Positive
Hidden ObjectCasual

Sizing up your own game? See what its genre can realistically do before you build it.