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How many copies did RealFlight Trainer Edition sell?

Estimated copies sold
≈ 14k–22k
$149k–$400k after Steam's cut $271k–$616k before Steam's cut
from 546 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid RealFlight Trainer Edition and predicted how it would do from its 8 similar games. Every figure here, including RealFlight Trainer Edition's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 9k–36k
best case 918k (X-Plane 11)
Games like RealFlight Trainer Edition

A typical game among these

≈ 9k–36k copies

≈ $44k–$604k after Steam's cut

from ~317 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: X-Plane 11 at ≈ 699k–1.1M copies, ≈ $5.8M–$15.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 40 reviews in their first month; the range was 11 to 1k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Flight (5 of 8).
The winners
Winners here lead with Simulation + Flight, priced around $25. The breakout hits carry Multiplayer + Realistic + Flight; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 429k–697k
44x vs typical
SteamSpy 500k–1M
Est. revenue
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SimulationFlight
Aerofly FS 2 Flight Simulator
2017
Est. copies
≈ 70k–113k
6.4x vs typical
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≈ 8k–13k
SteamSpy 50k–100k
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329 reviews
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AdventureSimulation
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Est. copies
≈ 34k–55k
4.3x vs typical
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$327k–$880k after Steam's cut $595k–$1.4M before Steam's cut
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Early AccessSpace
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SimulationEducation
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2020
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≈ 4k–7k
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X-Plane 11
2017
Est. copies
≈ 699k–1.1M
64x vs typical
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.5M after Steam's cut $10.5M–$23.8M before Steam's cut
$29.99
20k reviews
Very Positive
SimulationFlight

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