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How many copies did GangV | VR & PC Battle Royale sell?

Estimated copies sold
≈ 13k–22k
$55k–$147k after Steam's cut $99k–$226k before Steam's cut
from 535 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid GangV | VR & PC Battle Royale and predicted how it would do from its 8 similar games. Every figure here, including GangV | VR & PC Battle Royale's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.4M–5.9M
best case 125.7M (PUBG: BATTLEGROUNDS)
Games like GangV | VR & PC Battle Royale

A typical game among these

≈ 1.4M–5.9M copies

≈ $122.3M after Steam's cut

from ~56k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: PUBG: BATTLEGROUNDS at ≈ 95.8M–155.7M copies. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Battle Royale (6 of 8) and Survival (6 of 8).
The winners
Winners here lead with Survival + Shooter. The breakout hits carry Third-Person Shooter + PvP; a typical game here doesn't.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2020. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Open WorldExtraction Shooter
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.