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wishvane

How big is Idle Slayer?

Estimated owners
≈ 282k–459k
from 11k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Idle Slayer out and predicted the genre from its 8 similar games. Every figure here, including Idle Slayer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 631k–877k
best case 3.8M (Clicker Heroes)
The Idler genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 631k–877k copies
≈ $425k after Steam's cut
from ~18k reviews
Best case
≈ 2.9M–4.7M copies
Clicker Heroes
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Idler (7 of 8) and Clicker (6 of 8).
The winners
Winners here lead with Clicker + Idler, priced around $1. The breakout hits carry Free to Play + Clicker; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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SimulationIndie
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ClickerIdler

Sizing up your own game? See what its genre can realistically do before you build it.