Sign in
wishvane

How many copies did Snack Tick sell?

Estimated copies sold
≈ 223–363
$122–$329 after Steam's cut $222–$506 before Steam's cut
from 9 reviews (9 user reviews)
Only 9 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Snack Tick and predicted how it would do from its 8 similar games. Every figure here, including Snack Tick's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 15k–41k
best case 70k (GigaBash)
Games like Snack Tick

A typical game among these

≈ 15k–41k copies

≈ $73k–$133k after Steam's cut

from ~483 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: GigaBash at ≈ 54k–87k copies, ≈ $368k–$990k after Steam's cut.

What their first month looked like
About half the games that made it here had over 184 reviews in their first month; the range was 62 to 282.
The genre you'd be entering
These games
The similar games share Party (6 of 8) and 4 Player Local (4 of 8).
The winners
Winners here lead with Superhero + Fighting, priced around $25.
When they shipped
The similar games span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Can't Drive This
2021
Est. copies
≈ 9k–14k
SteamSpy 20k–50k
Est. revenue
$48k–$128k after Steam's cut $87k–$197k before Steam's cut
$19.99
350 reviews
Very Positive
Local Co-OpLocal Multiplayer
GigaBash
2022
Est. copies
≈ 54k–87k
4.5x vs typical
SteamSpy 20k–50k
Est. revenue
$368k–$990k after Steam's cut $669k–$1.5M before Steam's cut
$24.99
2k reviews
Very Positive
SuperheroAction
Flat Heroes
2016
Est. copies
≈ 24k–39k
SteamSpy 50k–100k
Est. revenue
$66k–$178k after Steam's cut $120k–$273k before Steam's cut
$9.99
578 reviews
Very Positive
2DPvP
12 orbits
2016
Est. copies
≈ 12k–20k
SteamSpy 50k–100k
Est. revenue
$7k–$18k after Steam's cut $12k–$28k before Steam's cut
$1.99
293 reviews
Very Positive
Local MultiplayerParty Game
Hidden in Plain Sight
2014
Est. copies
≈ 54k–88k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$90k–$241k after Steam's cut $163k–$370k before Steam's cut
$5.99
971 reviews
Overwhelmingly Positive
Local Multiplayer4 Player Local
INVERSUS Deluxe
2016
Est. copies
≈ 16k–26k
SteamSpy 50k–100k
Est. revenue
$67k–$179k after Steam's cut $121k–$275k before Steam's cut
$14.99
388 reviews
Very Positive
Bullet HellParty
Rescue Party: Live!
2022
Est. copies
≈ 5k–9k
SteamSpy 20k–50k
Est. revenue
$15k–$40k after Steam's cut $27k–$61k before Steam's cut
$9.99
217 reviews
Mostly Positive
Co-opCasual
Unspottable
2020
Est. copies
≈ 19k–31k
1.6x vs typical
SteamSpy 50k–100k
Est. revenue
$53k–$143k after Steam's cut $97k–$220k before Steam's cut
$9.99
780 reviews
Very Positive
PhysicsCartoon

Sizing up your own game? See how many copies games in its genre usually sell before you build it.