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How many copies did Sakuna: Of Rice and Ruin sell?

Estimated copies sold
≈ 142k–231k
$1.2M–$3.2M after Steam's cut $2.1M–$4.9M before Steam's cut
from 6k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Sakuna: Of Rice and Ruin and predicted how it would do from its 8 similar games. Every figure here, including Sakuna: Of Rice and Ruin's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 87k–98k
best case 1.7M (Spiritfarer®: Farewell Edition)
Games like Sakuna: Of Rice and Ruin

A typical game among these

≈ 87k–98k copies

≈ $947k–$1.5M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Spiritfarer®: Farewell Edition at ≈ 1.3M–2.2M copies, ≈ $11.0M–$29.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 789 reviews in their first month; the range was 161 to 3k.
The genre you'd be entering
These games
The similar games share Farming Sim (6 of 8) and Life Sim (5 of 8).
The winners
Winners here lead with Emotional + Story Rich, priced around $30. The breakout hits carry Emotional + Indie + Management; a typical game here doesn't.
When they shipped
The similar games span 2019 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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