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How many copies did Stranded Sails - Explorers of the Cursed Islands sell?

Estimated copies sold
≈ 29k–47k
$197k–$529k after Steam's cut $358k–$814k before Steam's cut
from 994 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Stranded Sails - Explorers of the Cursed Islands and predicted how it would do from its 8 similar games. Every figure here, including Stranded Sails - Explorers of the Cursed Islands's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 148k–864k
best case 1.7M (My Time at Portia)
Games like Stranded Sails - Explorers of the Cursed Islands

A typical game among these

≈ 148k–864k copies

≈ $1.4M–$7.5M after Steam's cut

from ~9k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: My Time at Portia at ≈ 1.3M–2.1M copies, ≈ $10.5M–$28.3M after Steam's cut.

What their first month looked like
About half the games that made it here had over 5k reviews in their first month; the range was 1k to 24k.
The genre you'd be entering
These games
The similar games share Farming Sim (8 of 8) and Crafting (7 of 8).
The winners
Winners here lead with Life Sim + Open World, priced around $30.
When they shipped
The similar games span 2017 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Roots of Pacha
2023
Est. copies
≈ 114k–185k
SteamSpy 200k–500k
Est. revenue
$780k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$24.99
5k reviews
Very Positive
IndieFarming Sim
Sun Haven
2023
Est. copies
≈ 636k–1.0M
2.9x vs typical
SteamSpy 500k–1M
Est. revenue
$4.4M–$11.8M after Steam's cut $8.0M–$18.1M before Steam's cut
$24.99
26k reviews
Very Positive
Farming SimPixel Graphics
Yonder: The Cloud Catcher Chronicles
2017
Est. copies
≈ 111k–181k
SteamSpy 200k–500k
Est. revenue
$764k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$24.99
3k reviews
Very Positive
Open WorldAdventure
I Am Future: Cozy Apocalypse Survival
2024
Est. copies
≈ 116k–189k
SteamSpy 200k–500k
Est. revenue
$640k–$1.7M after Steam's cut $1.2M–$2.6M before Steam's cut
$19.99
5k reviews
Very Positive
CasualSingleplayer
Luma Island
2024
Est. copies
≈ 316k–514k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.7M after Steam's cut $3.2M–$7.2M before Steam's cut
$19.99
13k reviews
Very Positive
AdventureFarming Sim
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
5.1x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before Steam's cut
$29.99
44k reviews
Very Positive
Life SimRPG
No Place Like Home
2022
Est. copies
≈ 102k–166k
SteamSpy 100k–200k
Est. revenue
$561k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$19.99
4k reviews
Mostly Positive
Farming SimCrafting
Dinkum
2025
Est. copies
≈ 725k–1.2M
3.4x vs typical
SteamSpy 1M–2M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.2M–$16.5M before Steam's cut
$19.99
29k reviews
Very Positive
Open World Survival CraftAgriculture

Sizing up your own game? See how many copies games in its genre usually sell before you build it.