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How many copies did No Place Like Home sell?

Estimated copies sold
≈ 102k–166k
$561k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
from 4k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid No Place Like Home and predicted how it would do from its 8 similar games. Every figure here, including No Place Like Home's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 126k–166k
best case 1.7M (Forager)
Games like No Place Like Home

A typical game among these

≈ 126k–166k copies

≈ $1.0M–$1.4M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Forager at ≈ 1.3M–2.1M copies, ≈ $7.0M–$18.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 272 to 4k.
The genre you'd be entering
These games
The similar games share Crafting (6 of 8) and Farming Sim (5 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $20. The breakout hits carry 2D + Open World Survival Craft + Survival; a typical game here doesn't.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 88k–143k
SteamSpy 100k–200k
Est. revenue
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$19.99
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AutomationBase-Building
Lightyear Frontier
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Early AccessOnline Co-Op
Autonauts
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SimulationProgramming
Outpath
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≈ 78k–126k
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$321k–$863k after Steam's cut $583k–$1.3M before Steam's cut
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SimulationBase-Building
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≈ 104k–170k
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I Am Future: Cozy Apocalypse Survival
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≈ 116k–189k
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CasualSingleplayer
Forager
2019
Est. copies
≈ 1.3M–2.1M
9.4x vs typical
SteamSpy 1M–2M
Est. revenue
$7.0M–$18.8M after Steam's cut $12.7M–$28.9M before Steam's cut
$19.99
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Very Positive
Open World Survival CraftSurvival
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≈ 136k–221k
SteamSpy 200k–500k
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$747k–$2.0M after Steam's cut $1.4M–$3.1M before Steam's cut
$19.99
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Mostly Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.