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wishvane

How many copies did No Place Like Home sell?

Estimated copies sold
≈ 98k–160k
$540k–$1.5M after Steam's cut $982k–$2.2M before the cut
from 4k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left No Place Like Home out and predicted the genre from its 8 similar games. Every figure here, including No Place Like Home's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 119k–161k
best case 1.7M (Forager)
The Crafting genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 119k–161k copies
≈ $984k–$1.4M after Steam's cut
from ~5k reviews
Best case
≈ 1.3M–2.1M copies
Forager · ≈ $6.9M–$18.7M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Crafting (6 of 8) and Farming Sim (5 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $20. The breakout hits carry 2D + Open World Survival Craft + Survival; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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AutomationBase-Building
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Early AccessOnline Co-Op
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SimulationProgramming
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SimulationBase-Building
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I Am Future: Cozy Apocalypse Survival
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CasualSingleplayer
Forager
2019
Est. copies
≈ 1.3M–2.1M
9.5x vs typical
SteamSpy 1M–2M
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Open World Survival CraftSurvival
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Sizing up your own game? See what its genre can realistically do before you build it.