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How many copies did Luma Island sell?

Estimated copies sold
≈ 301k–488k
$1.7M–$4.4M after Steam's cut $3.0M–$6.8M before the cut
from 13k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Luma Island out and predicted the genre from its 8 similar games. Every figure here, including Luma Island's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.0M–1.8M
best case 5.0M (DAVE THE DIVER)
The Crafting genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.0M–1.8M copies
≈ $13.1M–$17.6M after Steam's cut
from ~44k reviews
Best case
≈ 3.8M–6.2M copies
DAVE THE DIVER · ≈ $20.9M–$56.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Crafting (5 of 8) and Farming Sim (4 of 8).
The winners
Winners here lead with Management + Exploration, priced around $20. The breakout hits carry Fishing + Casual + Exploration; a typical game here doesn't.
The era
The games you compared span 2019 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Open World Survival CraftAgriculture
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Life SimRPG
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StrategyCity Builder
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3.6x vs typical
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Pixel GraphicsCasual
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Est. copies
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Open World Survival CraftSurvival
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My Time at Sandrock
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Est. copies
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$39.99
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Very Positive
Life SimBuilding

Sizing up your own game? See what its genre can realistically do before you build it.