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How many copies did Luma Island sell?

Estimated copies sold
≈ 316k–514k
$1.7M–$4.7M after Steam's cut $3.2M–$7.2M before Steam's cut
from 13k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Luma Island and predicted how it would do from its 8 similar games. Every figure here, including Luma Island's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.1M–1.7M
best case 5.3M (DAVE THE DIVER)
Games like Luma Island

A typical game among these

≈ 1.1M–1.7M copies

≈ $13.5M–$18.3M after Steam's cut

from ~44k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: DAVE THE DIVER at ≈ 4.0M–6.6M copies, ≈ $22.2M–$59.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 22k reviews in their first month; the range was 3k to 43k.
The genre you'd be entering
These games
The similar games share Crafting (5 of 8) and Farming Sim (4 of 8).
The winners
Winners here lead with Management + Exploration, priced around $20. The breakout hits carry Fishing + Casual + Exploration; a typical game here doesn't.
When they shipped
The similar games span 2019 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dinkum
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Est. copies
≈ 725k–1.2M
SteamSpy 1M–2M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.2M–$16.5M before Steam's cut
$19.99
29k reviews
Very Positive
Open World Survival CraftAgriculture
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before Steam's cut
$29.99
44k reviews
Very Positive
Life SimRPG
Against the Storm
2023
Est. copies
≈ 934k–1.5M
SteamSpy 500k–1M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.9M before Steam's cut
$29.99
38k reviews
Very Positive
StrategyCity Builder
DAVE THE DIVER
2023
Est. copies
≈ 4.0M–6.6M
3.7x vs typical
SteamSpy 5M–10M
Est. revenue
$22.2M–$59.8M after Steam's cut $40.4M–$91.9M before Steam's cut
$19.99
163k reviews
Overwhelmingly Positive
Pixel GraphicsCasual
Forager
2019
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$7.0M–$18.8M after Steam's cut $12.7M–$28.9M before Steam's cut
$19.99
44k reviews
Very Positive
Open World Survival CraftSurvival
Core Keeper
2024
Est. copies
≈ 1.7M–2.7M
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$9.3M–$24.9M after Steam's cut $16.9M–$38.4M before Steam's cut
$19.99
68k reviews
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Spiritfarer®: Farewell Edition
2020
Est. copies
≈ 1.3M–2.2M
SteamSpy 1M–2M
Est. revenue
$11.0M–$29.5M after Steam's cut $20.0M–$45.4M before Steam's cut
$29.99
54k reviews
Very Positive
EmotionalStory Rich
My Time at Sandrock
2023
Est. copies
≈ 722k–1.2M
SteamSpy 500k–1M
Est. revenue
$7.9M–$21.3M after Steam's cut $14.4M–$32.8M before Steam's cut
$39.99
29k reviews
Very Positive
Life SimBuilding

Sizing up your own game? See how many copies games in its genre usually sell before you build it.