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How many copies did My Time at Sandrock sell?

Estimated copies sold
≈ 722k–1.2M
$7.9M–$21.3M after Steam's cut $14.4M–$32.8M before Steam's cut
from 29k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid My Time at Sandrock and predicted how it would do from its 8 similar games. Every figure here, including My Time at Sandrock's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 179k–1.0M
best case 57.1M (Stardew Valley)
Games like My Time at Sandrock

A typical game among these

≈ 179k–1.0M copies

≈ $1.2M–$8.4M after Steam's cut

from ~18k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Stardew Valley at ≈ 43.5M–70.7M copies, ≈ $179.4M–$482.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 532 to 34k.
The genre you'd be entering
These games
The similar games share Farming Sim (7 of 8) and Life Sim (7 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $15. The breakout hits carry Multiplayer + Pixel Graphics + Relaxing; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2026, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Travellers Rest
2020
Est. copies
≈ 452k–735k
SteamSpy 500k–1M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.1M–$9.3M before Steam's cut
$17.99
18k reviews
Very Positive
Life SimPixel Graphics
Stardew Valley
2016
Est. copies
≈ 43.5M–70.7M
57x vs typical
SteamSpy 20M–50M
Est. revenue
$179.4M–$482.4M after Steam's cut $326.2M–$742.1M before Steam's cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Fields of Mistria
2026
Est. copies
≈ 886k–1.4M
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
$3.4M–$9.2M after Steam's cut $6.2M–$14.1M before Steam's cut
$13.99
36k reviews
Overwhelmingly Positive
Early AccessFarming Sim
No Place Like Home
2022
Est. copies
≈ 102k–166k
SteamSpy 100k–200k
Est. revenue
$561k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$19.99
4k reviews
Mostly Positive
Farming SimCrafting
Coral Island
2023
Est. copies
≈ 690k–1.1M
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$5.7M–$15.3M after Steam's cut $10.4M–$23.6M before Steam's cut
$29.99
28k reviews
Very Positive
Farming SimLife Sim
Weed Shop 3
2022
Est. copies
≈ 103k–167k
SteamSpy 200k–500k
Est. revenue
$565k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$19.99
4k reviews
Very Positive
Littlewood
2020
Est. copies
≈ 169k–275k
SteamSpy 200k–500k
Est. revenue
$699k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$14.99
7k reviews
Very Positive
Pixel GraphicsLife Sim
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before Steam's cut
$29.99
44k reviews
Very Positive
Life SimRPG

Sizing up your own game? See how many copies games in its genre usually sell before you build it.