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wishvane

How many copies did My Time at Sandrock sell?

Estimated copies sold
≈ 691k–1.1M
$7.6M–$20.4M after Steam's cut $13.8M–$31.5M before the cut
from 29k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left My Time at Sandrock out and predicted the genre from its 8 similar games. Every figure here, including My Time at Sandrock's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 183k–882k
best case 53.8M (Stardew Valley)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 183k–882k copies
≈ $1.2M–$7.4M after Steam's cut
from ~18k reviews
Best case
≈ 41.0M–66.6M copies
Stardew Valley · ≈ $169.0M–$454.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Farming Sim (7 of 8) and Life Sim (7 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $15. The breakout hits carry Multiplayer + Pixel Graphics + Relaxing; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Travellers Rest
2020
Est. copies
≈ 468k–760k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before the cut
$17.99
18k reviews
Very Positive
Life SimPixel Graphics
Stardew Valley
2016
Est. copies
≈ 41.0M–66.6M
58x vs typical
SteamSpy 20M–50M
Est. revenue
$169.0M–$454.3M after Steam's cut $307.2M–$698.9M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Fields of Mistria
2024
Est. copies
≈ 690k–1.1M
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.1M after Steam's cut $4.8M–$11.0M before the cut
$13.99
29k reviews
Overwhelmingly Positive
Early AccessFarming Sim
No Place Like Home
2022
Est. copies
≈ 98k–160k
SteamSpy 100k–200k
Est. revenue
$540k–$1.5M after Steam's cut $982k–$2.2M before the cut
$19.99
4k reviews
Mostly Positive
Farming SimCrafting
Coral Island
2023
Est. copies
≈ 654k–1.1M
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$5.4M–$14.5M after Steam's cut $9.8M–$22.3M before the cut
$29.99
27k reviews
Very Positive
Farming SimLife Sim
Weed Shop 3
2022
Est. copies
≈ 99k–161k
SteamSpy 200k–500k
Est. revenue
$544k–$1.5M after Steam's cut $988k–$2.2M before the cut
$19.99
4k reviews
Very Positive
Littlewood
2020
Est. copies
≈ 180k–292k
SteamSpy 200k–500k
Est. revenue
$742k–$2.0M after Steam's cut $1.3M–$3.1M before the cut
$14.99
7k reviews
Very Positive
Pixel GraphicsLife Sim
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
2.5x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.2M after Steam's cut $19.1M–$43.4M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG

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