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How many copies did Travellers Rest sell?

Estimated copies sold
≈ 452k–735k
$2.2M–$6.0M after Steam's cut $4.1M–$9.3M before Steam's cut
from 18k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Travellers Rest and predicted how it would do from its 8 similar games. Every figure here, including Travellers Rest's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 154k–368k
best case 3.0M (Cookie Clicker)
Games like Travellers Rest

A typical game among these

≈ 154k–368k copies

≈ $819k–$2.8M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Building (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Cookie Clicker at ≈ 2.3M–3.8M copies, ≈ $3.2M–$8.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 58 to 12k.
The genre you'd be entering
These games
The similar games share Building (3 of 8) and Sandbox (3 of 8).
The winners
Winners here lead with Clicker + Idler, priced around $12. The breakout hits carry Clicker + Idler + Horror; a typical game here doesn't.
When they shipped
The similar games span 2019 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Yes, Your Grace
2020
Est. copies
≈ 353k–574k
2.9x vs typical
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before Steam's cut
$19.99
14k reviews
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Choices MatterIndie
Progressbar95
2020
Est. copies
≈ 91k–148k
SteamSpy 200k–500k
Est. revenue
$125k–$337k after Steam's cut $228k–$519k before Steam's cut
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CasualArcade
Moonstone Island
2023
Est. copies
≈ 126k–205k
SteamSpy under 20k
Est. revenue
$694k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$19.99
5k reviews
Very Positive
Creature CollectorDeckbuilding
Little Witch in the Woods
2025
Est. copies
≈ 327k–532k
2.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before Steam's cut
$19.99
13k reviews
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Early AccessCute
Punch Club 2: Fast Forward
2023
Est. copies
≈ 114k–186k
SteamSpy 100k–200k
Est. revenue
$628k–$1.7M after Steam's cut $1.1M–$2.6M before Steam's cut
$19.99
5k reviews
Very Positive
Time ManagementPixel Graphics
Cookie Clicker
2021
Est. copies
≈ 2.3M–3.8M
19x vs typical
SteamSpy 2M–5M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before Steam's cut
$4.99
93k reviews
Overwhelmingly Positive
ClickerIdler
TheoTown
2019
Est. copies
≈ 139k–227k
SteamSpy 200k–500k
Est. revenue
$383k–$1.0M after Steam's cut $696k–$1.6M before Steam's cut
$9.99
5k reviews
Very Positive
WorldBox - God Simulator
2021
Est. copies
≈ 1.4M–2.3M
11x vs typical
SteamSpy 1M–2M
Est. revenue
$7.8M–$20.9M after Steam's cut $14.1M–$32.1M before Steam's cut
$19.99
57k reviews
Overwhelmingly Positive
SandboxGod Game

Sizing up your own game? See how many copies games in its genre usually sell before you build it.