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How many copies did Punch Club 2: Fast Forward sell?

Estimated copies sold
≈ 114k–186k
$628k–$1.7M after Steam's cut $1.1M–$2.6M before Steam's cut
from 5k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Punch Club 2: Fast Forward and predicted how it would do from its 8 similar games. Every figure here, including Punch Club 2: Fast Forward's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 26k–39k
best case 1.2M (Loop Hero)
Games like Punch Club 2: Fast Forward

A typical game among these

≈ 26k–39k copies

≈ $85k–$191k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

No genre covers most of these similar games. The closest is Idler (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Loop Hero at ≈ 907k–1.5M copies, ≈ $3.7M–$10.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 917 reviews in their first month; the range was 73 to 26k.
The genre you'd be entering
These games
The similar games share Idler (3 of 8) and Rogue-like (3 of 8).
The winners
Winners here lead with Idler + MMORPG, priced around $15. The breakout hits carry Clicker + Resource Management; a typical game here doesn't.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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30x vs typical
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.