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How many copies did TheoTown sell?

Estimated copies sold
≈ 136k–220k
$373k–$1.0M after Steam's cut $677k–$1.5M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TheoTown out and predicted the genre from its 8 similar games. Every figure here, including TheoTown's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 476k–1.3M
best case 9.7M (RimWorld)
The Base-Building genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 476k–1.3M copies
≈ $3.3M–$10.9M after Steam's cut
from ~25k reviews
Best case
≈ 7.4M–12.0M copies
RimWorld · ≈ $71.1M–$191.2M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Base-Building (6 of 8) and Sandbox (6 of 8).
The winners
Winners here lead with Base-Building + Survival, priced around $35. The breakout hits carry Survival + Automation + Crafting; a typical game here doesn't.
The era
The games you compared span 2015 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

RimWorld
2018
Est. copies
≈ 7.4M–12.0M
9.7x vs typical
SteamSpy 5M–10M
Est. revenue
$71.1M–$191.2M after Steam's cut $129.3M–$294.2M before the cut
$34.99
243k reviews
Overwhelmingly Positive
Colony SimBase-Building
Factorio
2020
Est. copies
≈ 6.1M–10.0M
9.3x vs typical
SteamSpy 5M–10M
Est. revenue
$59.1M–$158.9M after Steam's cut $107.4M–$244.4M before the cut
$35.00
233k reviews
Overwhelmingly Positive
AutomationBase-Building
Necesse
2025
Est. copies
≈ 661k–1.1M
SteamSpy 1M–2M
Est. revenue
$2.7M–$7.3M after Steam's cut $5.0M–$11.3M before the cut
$14.99
28k reviews
Very Positive
Open World Survival CraftMultiplayer
Kingdoms and Castles
2017
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.8M–$24.5M before the cut
$19.99
31k reviews
Very Positive
Dwarf Fortress
2022
Est. copies
≈ 751k–1.2M
SteamSpy 2M–5M
Est. revenue
$6.2M–$16.6M after Steam's cut $11.3M–$25.6M before the cut
$29.99
31k reviews
Very Positive
DwarfColony Sim
Kingdom: Classic
2015
Est. copies
≈ 1.1M–1.7M
SteamSpy 2M–5M
Est. revenue
Free
Free
23k reviews
Very Positive
Free to PlayStrategy
Space Haven
2026
Est. copies
≈ 263k–427k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.5M before the cut
$24.99
11k reviews
Very Positive
Base-BuildingSpace
Rise to Ruins
2019
Est. copies
≈ 223k–363k
SteamSpy 200k–500k
Est. revenue
$921k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$14.99
8k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.