Sign in
wishvane

How many copies did Rise to Ruins sell?

Estimated copies sold
≈ 223k–363k
$921k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rise to Ruins out and predicted the genre from its 8 similar games. Every figure here, including Rise to Ruins's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 629k–1.4M
best case 1.9M (They Are Billions)
The Building genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 629k–1.4M copies
≈ $3.2M–$9.7M after Steam's cut
from ~19k reviews
Best case
≈ 1.5M–2.4M copies
They Are Billions · ≈ $12.2M–$32.7M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Building (6 of 8) and Colony Sim (6 of 8).
The winners
Winners here lead with Base-Building + Colony Sim, priced around $30.
The era
The games you compared span 2013 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Kingdom: Classic
2015
Est. copies
≈ 1.1M–1.7M
SteamSpy 2M–5M
Est. revenue
Free
Free
23k reviews
Very Positive
Free to PlayStrategy
Craft The World
2014
Est. copies
≈ 884k–1.4M
SteamSpy 500k–1M
Est. revenue
$4.6M–$12.4M after Steam's cut $8.4M–$19.1M before the cut
$18.99
17k reviews
Very Positive
DwarfColony Sim
They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
2.7x vs typical
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.7M after Steam's cut $22.1M–$50.3M before the cut
$29.99
51k reviews
Very Positive
Base-BuildingColony Sim
Stronghold Crusader HD (2012)
2013
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.4M–$12.4M before the cut
$9.99
21k reviews
Overwhelmingly Positive
MilitaryCity Builder
Stronghold HD (2012)
2013
Est. copies
≈ 541k–879k
SteamSpy 200k–500k
Est. revenue
$891k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$5.99
10k reviews
Overwhelmingly Positive
Real Time TacticsCity Builder
Kingdoms and Castles
2017
Est. copies
≈ 1.1M–1.7M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.8M–$24.5M before the cut
$19.99
31k reviews
Very Positive
Stronghold: Definitive Edition
2023
Est. copies
≈ 246k–399k
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before the cut
$14.99
10k reviews
Very Positive
City BuilderStrategy
Diplomacy is Not an Option
2024
Est. copies
≈ 296k–481k
SteamSpy 200k–500k
Est. revenue
$2.4M–$6.6M after Steam's cut $4.4M–$10.1M before the cut
$29.99
12k reviews
Very Positive
Real-Time with PauseResource Management

Sizing up your own game? See what its genre can realistically do before you build it.