Sign in
wishvane

How many copies did Rise to Ruins sell?

Estimated copies sold
≈ 224k–363k
$922k–$2.5M after Steam's cut $1.7M–$3.8M before Steam's cut
from 8k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Rise to Ruins and predicted how it would do from its 8 similar games. Every figure here, including Rise to Ruins's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 754k–1.5M
best case 1.9M (They Are Billions)
Games like Rise to Ruins

A typical game among these

≈ 754k–1.5M copies

≈ $3.4M–$10.1M after Steam's cut

from ~19k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: They Are Billions at ≈ 1.5M–2.4M copies, ≈ $12.2M–$32.9M after Steam's cut.

The genre you'd be entering
These games
The similar games share Building (6 of 8) and Colony Sim (6 of 8).
The winners
Winners here lead with Base-Building + Colony Sim, priced around $30.
When they shipped
The similar games span 2013 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kingdom: Classic
2015
Est. copies
≈ 1.1M–1.8M
SteamSpy 2M–5M
Est. revenue
Free
Free
23k reviews
Very Positive
Free to PlayStrategy
Craft The World
2014
Est. copies
≈ 961k–1.6M
SteamSpy 500k–1M
Est. revenue
$5.0M–$13.5M after Steam's cut $9.1M–$20.8M before Steam's cut
$18.99
17k reviews
Very Positive
DwarfColony Sim
They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
2.7x vs typical
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.9M after Steam's cut $22.2M–$50.6M before Steam's cut
$29.99
52k reviews
Very Positive
Base-BuildingColony Sim
Stronghold Crusader HD (2012)
2013
Est. copies
≈ 1.3M–2.2M
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.2M before Steam's cut
$9.99
21k reviews
Overwhelmingly Positive
MilitaryCity Builder
Stronghold HD (2012)
2013
Est. copies
≈ 661k–1.1M
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before Steam's cut
$5.99
10k reviews
Overwhelmingly Positive
Real Time TacticsCity Builder
Kingdoms and Castles
2017
Est. copies
≈ 1.1M–1.8M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.0M after Steam's cut $10.8M–$24.6M before Steam's cut
$19.99
32k reviews
Very Positive
Stronghold: Definitive Edition
2023
Est. copies
≈ 258k–419k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before Steam's cut
$14.99
10k reviews
Very Positive
City BuilderStrategy
Diplomacy is Not an Option
2024
Est. copies
≈ 315k–512k
SteamSpy 200k–500k
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.7M before Steam's cut
$29.99
13k reviews
Very Positive
Real-Time with PauseResource Management

Sizing up your own game? See how many copies games in its genre usually sell before you build it.