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wishvane

How many copies did Weed Shop 3 sell?

Estimated copies sold
≈ 99k–161k
$544k–$1.5M after Steam's cut $988k–$2.2M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Weed Shop 3 out and predicted the genre from its 8 similar games. Every figure here, including Weed Shop 3's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.6M–2.7M
best case 4.4M (House Flipper)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.6M–2.7M copies
≈ $17.7M–$22.7M after Steam's cut
from ~54k reviews
Best case
≈ 3.4M–5.5M copies
House Flipper · ≈ $23.1M–$62.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Immersive Sim (6 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Simulation + Design & Illustration, priced around $25.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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