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How many copies did Farthest Frontier sell?

Estimated copies sold
≈ 638k–1.0M
$6.1M–$16.5M after Steam's cut $11.2M–$25.4M before Steam's cut
from 26k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Farthest Frontier and predicted how it would do from its 8 similar games. Every figure here, including Farthest Frontier's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 113k–744k
best case 2.2M (Graveyard Keeper)
Games like Farthest Frontier

A typical game among these

≈ 113k–744k copies

≈ $1.3M–$10.0M after Steam's cut

from ~7k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Graveyard Keeper at ≈ 1.7M–2.8M copies, ≈ $9.4M–$25.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 571 to 20k.
The genre you'd be entering
These games
The similar games share Medieval (5 of 8) and Management (3 of 8).
The winners
Winners here lead with Crafting + Simulation, priced around $20.
When they shipped
The similar games span 2015 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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CraftingBuilding

Sizing up your own game? See how many copies games in its genre usually sell before you build it.