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wishvane

How many copies did Farthest Frontier sell?

Estimated copies sold
≈ 600k–975k
$5.8M–$15.5M after Steam's cut $10.5M–$23.9M before the cut
from 25k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Farthest Frontier out and predicted the genre from its 8 similar games. Every figure here, including Farthest Frontier's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 108k–721k
best case 2.2M (Graveyard Keeper)
The Medieval genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 108k–721k copies
≈ $1.2M–$9.7M after Steam's cut
from ~6k reviews
Best case
≈ 1.7M–2.7M copies
Graveyard Keeper · ≈ $9.1M–$24.4M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Medieval (5 of 8) and Management (3 of 8).
The winners
Winners here lead with Crafting + Simulation, priced around $20.
The era
The games you compared span 2015 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.