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How many copies did Tiny Civilization sell?

Estimated copies sold
≈ 52k–85k
$29k–$77k after Steam's cut $52k–$118k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tiny Civilization out and predicted the genre from its 8 similar games. Every figure here, including Tiny Civilization's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 123k–341k
best case 577k (Empires of the Undergrowth)
The Sandbox genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 123k–341k copies
≈ $1.3M–$2.5M after Steam's cut
from ~7k reviews
Best case
≈ 440k–715k copies
Empires of the Undergrowth · ≈ $3.6M–$9.8M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Sandbox (5 of 8) and God Game (4 of 8).
The winners
Winners here lead with Simulation + City Builder, priced around $30.
The era
The games you compared span 2015 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.