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wishvane

How many copies did Prehistoric Kingdom sell?

Estimated copies sold
≈ 155k–252k
$1.3M–$3.4M after Steam's cut $2.3M–$5.3M before the cut
from 6k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Prehistoric Kingdom out and predicted the genre from its 8 similar games. Every figure here, including Prehistoric Kingdom's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 28k–97k
best case 2.2M (Jurassic World Evolution)

5 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 28k–97k copies
≈ $129k–$926k after Steam's cut
from ~2k reviews
Best case
≈ 1.7M–2.7M copies
Jurassic World Evolution · ≈ $20.8M–$55.8M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Management (8 of 8) and Dinosaurs (7 of 8).
The winners
Winners here lead with Dinosaurs + Building, priced around $52. The breakout hits carry Singleplayer + Strategy + Sandbox; a typical game here doesn't.
The era
The games you compared span 2018 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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BuildingDinosaurs

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