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How many copies did Dino Nest sell?

Estimated copies sold
≈ 7k–11k
$9k–$25k after Steam's cut $17k–$38k before Steam's cut
from 268 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Dino Nest and predicted how it would do from its 8 similar games. Every figure here, including Dino Nest's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 42k–127k
best case 2.2M (Jurassic World Evolution)
Games like Dino Nest

A typical game among these

≈ 42k–127k copies

≈ $356k–$1.0M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Jurassic World Evolution at ≈ 1.7M–2.7M copies, ≈ $20.8M–$55.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 936 reviews in their first month; the range was 99 to 6k.
The genre you'd be entering
These games
The similar games share Management (8 of 8) and Building (7 of 8).
The winners
Winners here lead with Dinosaurs + Building, priced around $52. The breakout hits carry Singleplayer + Strategy + City Builder; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Let's Build a Zoo
2021
Est. copies
≈ 102k–166k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$563k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$19.99
4k reviews
Very Positive
SimulationPixel Graphics
Prehistoric Kingdom
2022
Est. copies
≈ 170k–276k
2.6x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.5M–$5.8M before Steam's cut
$29.99
7k reviews
Very Positive
DinosaursManagement
Dinosaur Fossil Hunter
2022
Est. copies
≈ 25k–40k
SteamSpy 50k–100k
Est. revenue
$137k–$368k after Steam's cut $249k–$566k before Steam's cut
$19.99
1k reviews
Mostly Positive
SimulationMining
Jurassic World Evolution 2
2021
Est. copies
≈ 1.2M–1.9M
18x vs typical
SteamSpy 1M–2M
Est. revenue
$19.3M–$51.9M after Steam's cut $35.1M–$79.9M before Steam's cut
$59.99
47k reviews
Very Positive
DinosaursBuilding
Jurassic World Evolution
2018
Est. copies
≈ 1.7M–2.7M
21x vs typical
SteamSpy 2M–5M
Est. revenue
$20.8M–$55.9M after Steam's cut $37.8M–$86.1M before Steam's cut
$44.99
55k reviews
Very Positive
BuildingDinosaurs
Parkasaurus
2020
Est. copies
≈ 79k–128k
SteamSpy 100k–200k
Est. revenue
$542k–$1.5M after Steam's cut $985k–$2.2M before Steam's cut
$24.99
3k reviews
Very Positive
Amber Isle
2024
Est. copies
≈ 53k–85k
SteamSpy 50k–100k
Est. revenue
$361k–$971k after Steam's cut $657k–$1.5M before Steam's cut
$24.99
2k reviews
Very Positive
DinosaursCrafting
Dungeon Village
2022
Est. copies
≈ 22k–36k
SteamSpy 100k–200k
Est. revenue
$54k–$146k after Steam's cut $99k–$225k before Steam's cut
$8.99
887 reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.