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How many copies did Littlewood sell?

Estimated copies sold
≈ 169k–275k
$699k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
from 7k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Littlewood and predicted how it would do from its 8 similar games. Every figure here, including Littlewood's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 19k–25k
best case 183k (TheoTown)
Games like Littlewood

A typical game among these

≈ 19k–25k copies

≈ $78k–$92k after Steam's cut

from ~655 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: TheoTown at ≈ 139k–227k copies, ≈ $383k–$1.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 152 reviews in their first month; the range was 58 to 808.
The genre you'd be entering
These games
The similar games share City Builder (7 of 8) and Colony Sim (6 of 8).
The winners
Winners here lead with Simulation + City Builder, priced around $15.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2023. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dungeon Village
2022
Est. copies
≈ 22k–36k
SteamSpy 100k–200k
Est. revenue
$54k–$146k after Steam's cut $99k–$225k before Steam's cut
$8.99
887 reviews
Very Positive
Dungeon Village 2
2023
Est. copies
≈ 18k–29k
SteamSpy 50k–100k
Est. revenue
$44k–$119k after Steam's cut $80k–$182k before Steam's cut
$8.99
719 reviews
Very Positive
Clanfolk
2022
Est. copies
≈ 101k–165k
6.2x vs typical
SteamSpy 200k–500k
Est. revenue
$836k–$2.2M after Steam's cut $1.5M–$3.5M before Steam's cut
$29.99
4k reviews
Very Positive
StrategySimulation
Ninja Village
2022
Est. copies
≈ 15k–24k
SteamSpy under 20k
Est. revenue
$36k–$97k after Steam's cut $66k–$150k before Steam's cut
$8.99
590 reviews
Very Positive
Tactical RPGWargame
Game Dev Story
2022
Est. copies
≈ 37k–61k
2.3x vs typical
SteamSpy 100k–200k
Est. revenue
$93k–$249k after Steam's cut $168k–$383k before Steam's cut
$8.99
2k reviews
Very Positive
ManagementBuilding
Cattails: Wildwood Story
2023
Est. copies
≈ 48k–78k
3.0x vs typical
SteamSpy 50k–100k
Est. revenue
$265k–$713k after Steam's cut $482k–$1.1M before Steam's cut
$19.99
2k reviews
Overwhelmingly Positive
CatsLife Sim
Dream Town Island
2023
Est. copies
≈ 14k–22k
SteamSpy under 20k
Est. revenue
$49k–$131k after Steam's cut $88k–$201k before Steam's cut
$12.99
549 reviews
Overwhelmingly Positive
SimulationStrategy
TheoTown
2019
Est. copies
≈ 139k–227k
7.4x vs typical
SteamSpy 200k–500k
Est. revenue
$383k–$1.0M after Steam's cut $696k–$1.6M before Steam's cut
$9.99
5k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.