Sign in
wishvane

How many copies did Littlewood sell?

Estimated copies sold
≈ 180k–292k
$742k–$2.0M after Steam's cut $1.3M–$3.1M before the cut
from 7k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Littlewood out and predicted the genre from its 8 similar games. Every figure here, including Littlewood's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 17k–23k
best case 178k (TheoTown)

4 of your 8 similar games are hits. A niche genre: plan for a small audience.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 17k–23k copies
≈ $73k–$86k after Steam's cut
from ~631 reviews
Best case
≈ 136k–220k copies
TheoTown · ≈ $373k–$1.0M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 58 to 172 reviews in their first month.
Your set
Your set clusters on City Builder (7 of 8) and Colony Sim (6 of 8).
The winners
Winners here lead with Simulation + City Builder, priced around $15.
The era
None of the games you compared shipped in the last two years; the newest is from 2023. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Dungeon Village
2022
Est. copies
≈ 20k–33k
SteamSpy 100k–200k
Est. revenue
$50k–$135k after Steam's cut $92k–$208k before the cut
$8.99
849 reviews
Very Positive
Dungeon Village 2
2023
Est. copies
≈ 17k–27k
SteamSpy 50k–100k
Est. revenue
$41k–$112k after Steam's cut $75k–$172k before the cut
$8.99
699 reviews
Very Positive
Clanfolk
2022
Est. copies
≈ 95k–154k
6.3x vs typical
SteamSpy 200k–500k
Est. revenue
$781k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$29.99
4k reviews
Very Positive
StrategySimulation
Ninja Village
2022
Est. copies
≈ 13k–22k
SteamSpy under 20k
Est. revenue
$33k–$90k after Steam's cut $61k–$138k before the cut
$8.99
562 reviews
Very Positive
Tactical RPGWargame
Game Dev Story
2022
Est. copies
≈ 35k–57k
2.3x vs typical
SteamSpy 100k–200k
Est. revenue
$87k–$235k after Steam's cut $159k–$361k before the cut
$8.99
1k reviews
Very Positive
ManagementBuilding
Cattails: Wildwood Story
2023
Est. copies
≈ 46k–74k
3.0x vs typical
SteamSpy 50k–100k
Est. revenue
$251k–$676k after Steam's cut $457k–$1.0M before the cut
$19.99
2k reviews
Overwhelmingly Positive
CatsLife Sim
Dream Town Island
2023
Est. copies
≈ 13k–21k
SteamSpy under 20k
Est. revenue
$45k–$122k after Steam's cut $82k–$188k before the cut
$12.99
529 reviews
Overwhelmingly Positive
SimulationStrategy
TheoTown
2019
Est. copies
≈ 136k–220k
7.5x vs typical
SteamSpy 200k–500k
Est. revenue
$373k–$1.0M after Steam's cut $677k–$1.5M before the cut
$9.99
5k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.