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How many copies did Game Dev Story sell?

Estimated copies sold
≈ 35k–57k
$87k–$235k after Steam's cut $159k–$361k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Game Dev Story out and predicted the genre from its 8 similar games. Every figure here, including Game Dev Story's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 375k–881k
best case 1.2M (Against the Storm)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 375k–881k copies
≈ $3.0M–$7.0M after Steam's cut
from ~15k reviews
Best case
≈ 884k–1.4M copies
Against the Storm · ≈ $7.3M–$19.6M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on 4X (4 of 8) and Building (4 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $30.
The era
The games you compared span 2013 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Stronghold Crusader HD (2012)
2013
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.4M–$12.4M before the cut
$9.99
21k reviews
Overwhelmingly Positive
MilitaryCity Builder
shapez
2020
Est. copies
≈ 414k–672k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before the cut
$9.99
16k reviews
Overwhelmingly Positive
AutomationBase-Building
Airships: Conquer the Skies
2018
Est. copies
≈ 199k–323k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$24.99
7k reviews
Overwhelmingly Positive
Vehicular Combat4X
Terra Invicta
2026
Est. copies
≈ 227k–368k
SteamSpy 200k–500k
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before the cut
$39.99
9k reviews
Very Positive
StrategySimulation
Farthest Frontier
2025
Est. copies
≈ 600k–975k
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.5M after Steam's cut $10.5M–$23.9M before the cut
$34.99
25k reviews
Very Positive
Early AccessHistorical
Cosmoteer: Starship Architect & Commander
2022
Est. copies
≈ 306k–497k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
$19.99
13k reviews
Very Positive
Sci-fiSingleplayer
Dune: Spice Wars
2023
Est. copies
≈ 324k–526k
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
$34.99
13k reviews
Mostly Positive
ManagementSingleplayer
Against the Storm
2023
Est. copies
≈ 884k–1.4M
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$7.3M–$19.6M after Steam's cut $13.3M–$30.2M before the cut
$29.99
37k reviews
Very Positive
StrategyCity Builder

Sizing up your own game? See what its genre can realistically do before you build it.