Sign in
wishvane

How many copies did The Viking Way sell?

Estimated copies sold
≈ 9k–15k
$39k–$104k after Steam's cut $70k–$159k before Steam's cut
from 377 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Viking Way and predicted how it would do from its 8 similar games. Every figure here, including The Viking Way's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 391–1k
best case 7.4M (Kingdom Come: Deliverance)
Games like The Viking Way

A typical game among these

≈ 391–1k copies

≈ $898–$4k after Steam's cut

from ~30 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

No genre covers most of these similar games. The closest is Medieval (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Kingdom Come: Deliverance at ≈ 5.7M–9.2M copies, ≈ $46.7M–$125.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
The games that made it here had under 110 reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Medieval (4 of 8) and Action RPG (3 of 8).
The winners
Winners here lead with Medieval + Open World, priced around $30. The breakout hits carry Open World + Singleplayer + Realistic; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Maritime Calling
2022
Est. copies
≈ 992–2k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before Steam's cut
$7.99
40 reviews
Mixed
Action RoguelikeExploration
Kingdom Come: Deliverance
2018
Est. copies
≈ 5.7M–9.2M
6209x vs typical
SteamSpy 2M–5M
Est. revenue
$46.7M–$125.6M after Steam's cut $84.9M–$193.2M before Steam's cut
$29.99
186k reviews
Very Positive
MedievalRPG
Nuclear Mages
2024
Est. copies
≈ 422–685
SteamSpy under 20k
Est. revenue
$487–$1k after Steam's cut $886–$2k before Steam's cut
$4.20
17 reviews
Mixed
Early AccessAction
Girls' civilization 2
2021
Est. copies
≈ 744–1k
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$11k before Steam's cut
$12.99
30 reviews
Mixed
Kingdoms Of Ereloth
2023
Est. copies
≈ 3k–5k
3.9x vs typical
SteamSpy under 20k
Est. revenue
Free
Free
117 reviews
Very Negative
Early AccessExploration
Bandit Brawler
2023
Est. copies
≈ 744–1k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before Steam's cut
$9.99
30 reviews
Mixed
Dark HumorMedieval
2020
Est. copies
≈ 50–81
SteamSpy under 20k
Est. revenue
Free
Free
2 reviews
2 user reviews
CraftingTrading
DRUID
2024
Est. copies
≈ 174–282
SteamSpy under 20k
Est. revenue
$143–$384 after Steam's cut $260–$590 before Steam's cut
$2.99
7 reviews
7 user reviews
Early AccessRPG

Sizing up your own game? See how many copies games in its genre usually sell before you build it.