Sign in
wishvane

How many copies did The Citadel sell?

Estimated copies sold
≈ 79k–129k
$328k–$881k after Steam's cut $596k–$1.4M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Citadel out and predicted the genre from its 8 similar games. Every figure here, including The Citadel's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 825k–1.7M
best case 11.1M (Half-Life)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 825k–1.7M copies
≈ $3.3M–$6.2M after Steam's cut
from ~21k reviews
Best case
≈ 8.5M–13.8M copies
Half-Life · ≈ $23.2M–$62.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on FPS (7 of 8) and Shooter (6 of 8).
The winners
Winners here lead with FPS + Classic, priced around $10. The breakout hits carry Multiplayer + 1990's + Sci-fi; a typical game here doesn't.
The era
The games you compared span 1998 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

DOOM + DOOM II
2007
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$4.1M–$11.0M after Steam's cut $7.4M–$16.9M before the cut
$9.99
29k reviews
Overwhelmingly Positive
FPSClassic
Montaro
2016
Est. copies
≈ 487k–792k
SteamSpy 200k–500k
Est. revenue
$133k–$357k after Steam's cut $241k–$549k before the cut
$0.99
12k reviews
Overwhelmingly Positive
MemesCute
Half-Life: Opposing Force
1999
Est. copies
≈ 1.5M–2.4M
SteamSpy 2M–5M
Est. revenue
$2.0M–$5.5M after Steam's cut $3.7M–$8.5M before the cut
$4.99
29k reviews
Overwhelmingly Positive
FPSAction
Quake
2007
Est. copies
≈ 812k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.1M–$9.2M before the cut
$9.99
16k reviews
Overwhelmingly Positive
FPSClassic
Half-Life
1998
Est. copies
≈ 8.5M–13.8M
7.7x vs typical
SteamSpy 10M–20M
Est. revenue
$23.2M–$62.5M after Steam's cut $42.3M–$96.2M before the cut
$9.99
163k reviews
Overwhelmingly Positive
FPSClassic
DUSK
2018
Est. copies
≈ 770k–1.3M
SteamSpy 1M–2M
Est. revenue
$4.2M–$11.4M after Steam's cut $7.7M–$17.5M before the cut
$19.99
25k reviews
Overwhelmingly Positive
Boomer ShooterFPS
Warhammer 40,000: Boltgun
2023
Est. copies
≈ 431k–700k
SteamSpy 200k–500k
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.8M before the cut
$21.99
18k reviews
Very Positive
Boomer ShooterFPS
Half-Life: Blue Shift
2001
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.2M before the cut
$4.99
21k reviews
Very Positive
FPSAction

Sizing up your own game? See what its genre can realistically do before you build it.