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How many copies did DOOM + DOOM II sell?

Estimated copies sold
≈ 1.5M–2.4M
$4.1M–$11.0M after Steam's cut $7.4M–$16.9M before the cut
from 29k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left DOOM + DOOM II out and predicted the genre from its 8 similar games. Every figure here, including DOOM + DOOM II's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9.1M–14.5M
best case 18.9M (Half-Life 2)
The First-Person genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 9.1M–14.5M copies
≈ $52.7M–$81.0M after Steam's cut
from ~210k reviews
Best case
≈ 14.4M–23.4M copies
Half-Life 2 · ≈ $39.5M–$106.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on First-Person (5 of 8) and FPS (5 of 8).
The winners
Winners here lead with FPS + Sci-fi, priced around $10.
The era
The games you compared span 1998 to 2020, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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FPSGore

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