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How many copies did DOOM + DOOM II sell?

Estimated copies sold
≈ 1.8M–3.0M
$5.0M–$13.6M after Steam's cut $9.2M–$20.9M before the cut
from 29k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DOOM + DOOM II out and predicted the genre from its 8 similar games. Every figure here, including DOOM + DOOM II's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9.1M–17.8M
best case 23.2M (Half-Life 2)
Games like DOOM + DOOM II

The middle of these games

≈ 9.1M–17.8M copies

≈ $58.1M–$91.4M after Steam's cut

from ~212k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Half-Life 2 at ≈ 17.6M–28.7M copies, ≈ $48.5M–$130.3M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on First-Person (5 of 8) and FPS (5 of 8).
The winners
Winners here lead with FPS + Sci-fi, priced around $10.
The era
The games you compared span 1998 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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FPSGore

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