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How many copies did Beat Me If You Can sell?

Estimated copies sold
≈ 471–766
$258–$694 after Steam's cut $469–$1k before Steam's cut
from 19 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Beat Me If You Can and predicted how it would do from its 8 similar games. Every figure here, including Beat Me If You Can's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–5k
best case 39k (Kao the Kangaroo)
Games like Beat Me If You Can

A typical game among these

≈ 3k–5k copies

≈ $12k–$18k after Steam's cut

from ~125 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Kao the Kangaroo at ≈ 30k–48k copies, ≈ $244k–$657k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 116 reviews in their first month; the range was 37 to 331.
The genre you'd be entering
These games
The similar games share Action-Adventure (5 of 8) and Character Action Game (4 of 8).
The winners
Winners here lead with Platformer + 3D Platformer, priced around $21. The breakout hits carry Adventure; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Tcheco in the Castle of Lucio
2015
Est. copies
≈ 49k–80k
8.0x vs typical
SteamSpy 100k–200k
Est. revenue
$13k–$36k after Steam's cut $24k–$55k before Steam's cut
$0.99
1k reviews
Very Positive
ActionIndie
Police Response VR : Disturbance
2022
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before Steam's cut
$4.99
102 reviews
Very Positive
IndieViolent
Kao the Kangaroo
2022
Est. copies
≈ 30k–48k
9.6x vs typical
SteamSpy 20k–50k
Est. revenue
$244k–$657k after Steam's cut $444k–$1.0M before Steam's cut
$29.99
1k reviews
Mostly Positive
3D PlatformerAction
Barbearian
2018
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$9k–$25k after Steam's cut $17k–$39k before Steam's cut
$12.99
87 reviews
Mostly Positive
Hack and SlashLooter Shooter
Game Of Mafia
2021
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$10k–$27k after Steam's cut $18k–$42k before Steam's cut
$9.99
148 reviews
Mixed
ActionIdler
Fearmonium
2021
Est. copies
≈ 14k–23k
4.6x vs typical
SteamSpy under 20k
Est. revenue
$51k–$137k after Steam's cut $92k–$210k before Steam's cut
$12.99
574 reviews
Very Positive
MetroidvaniaAction-Adventure
Amber Tail Adventure
2017
Est. copies
≈ 6k–9k
SteamSpy 200k–500k
Est. revenue
$8k–$21k after Steam's cut $14k–$32k before Steam's cut
$4.99
166 reviews
Mostly Positive
ActionAdventure
The Wonderful 101: Remastered
2020
Est. copies
≈ 22k–36k
7.2x vs typical
SteamSpy under 20k
Est. revenue
$185k–$497k after Steam's cut $336k–$764k before Steam's cut
$30.00
903 reviews
Very Positive
ActionAdventure

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