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How many copies did SAVAGE sell?

Estimated copies sold
≈ 124–202
$34–$91 after Steam's cut $61–$140 before Steam's cut
from 5 reviews (5 user reviews)
Only 5 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid SAVAGE and predicted how it would do from its 8 similar games. Every figure here, including SAVAGE's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 586–749
best case 4k (Dragon Simulator Multiplayer)
Games like SAVAGE

A typical game among these

≈ 586–749 copies

≈ $1k after Steam's cut

from ~19 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Dragon Simulator Multiplayer at ≈ 3k–5k copies, ≈ $919–$2k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 4 reviews in their first month; the range was 1 to 16.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Action-Adventure (6 of 8).
The winners
Winners here lead with Dragons + Action-Adventure, priced around $1. The breakout hits carry Dragons + PvP + PvE; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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5.8x vs typical
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SandboxFunny

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