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How many copies did Apotheker sell?

Estimated copies sold
≈ 1k–2k
$2k–$4k after Steam's cut $3k–$7k before Steam's cut
from 49 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Apotheker and predicted how it would do from its 8 similar games. Every figure here, including Apotheker's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 38k–109k
best case 430k (Little Witch in the Woods)
Games like Apotheker

A typical game among these

≈ 38k–109k copies

≈ $287k–$861k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Little Witch in the Woods at ≈ 327k–532k copies, ≈ $1.8M–$4.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 614 reviews in their first month; the range was 163 to 10k.
The genre you'd be entering
These games
The similar games share Story Rich (6 of 8) and Management (4 of 8).
The winners
Winners here lead with Simulation + Magic, priced around $20.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.