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How many copies did BATTLE ARENA: Robot Apocalypse sell?

Estimated copies sold
≈ 372–605
$101–$272 after Steam's cut $184–$419 before the cut
from 15 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left BATTLE ARENA: Robot Apocalypse out and predicted the genre from its 8 similar games. Every figure here, including BATTLE ARENA: Robot Apocalypse's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–7k
best case 19k (Combots)
The Arena Shooter genre

None of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3k–7k copies
≈ $5k–$26k after Steam's cut
from ~134 reviews
Best case
≈ 15k–24k copies
Combots · ≈ $20k–$55k after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 77 to 112 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
Your set
Your set clusters on Arena Shooter (6 of 8) and FPS (6 of 8).
The winners
Winners here lead with VR + FPS, priced around $5.
The era
None of the games you compared shipped in the last two years; the newest is from 2023. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Devader
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Action RoguelikeArena Shooter
oVRshot
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Survivor
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≈ 6k–9k
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$12k–$33k after Steam's cut $22k–$50k before the cut
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ZombiesAdventure
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1.6x vs typical
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Combots
2021
Est. copies
≈ 15k–24k
4.5x vs typical
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$4.99
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Very Positive
IndieVR
TinShift
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Sizing up your own game? See what its genre can realistically do before you build it.