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wishvane

How many copies did Trianga's Project: Battle Splash 2.0 sell?

Estimated copies sold
≈ 3k–4k
$751–$2k after Steam's cut $1k–$3k before the cut
from 115 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Trianga's Project: Battle Splash 2.0 out and predicted the genre from its 8 similar games. Every figure here, including Trianga's Project: Battle Splash 2.0's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 795–1k
best case 19k (Combots)
The Hero Shooter genre

None of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 795–1k copies
≈ $3k–$6k after Steam's cut
from ~29 reviews
Best case
≈ 15k–24k copies
Combots · ≈ $20k–$55k after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had under 206 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
Your set
Your set clusters on Hero Shooter (3 of 8) and Action Roguelike (2 of 8).
The winners
Winners here lead with VR + FPS, priced around $3. The breakout hits carry Indie + VR + Early Access; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.