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How big is Crazy Critters - Combat Cats?

Estimated owners
≈ 898–1k
from 34 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Crazy Critters - Combat Cats out and predicted the genre from its 8 similar games. Every figure here, including Crazy Critters - Combat Cats's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 482–686
best case 185k (Nickelodeon All-Star Brawl)
The 2D Fighter genre

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 482–686 copies
≈ $1k after Steam's cut
from ~17 reviews
Best case
≈ 141k–229k copies
Nickelodeon All-Star Brawl · ≈ $1.9M–$5.2M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 8 to 3k reviews in their first month.
Your set
Your set clusters on 2D Fighter (3 of 8) and Cats (3 of 8).
The winners
Winners here lead with 2D Fighter + Arcade, priced around $40.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.