Sign in
wishvane

How many copies did Super Cane Magic ZERO - Legend of the Cane Cane sell?

Estimated copies sold
≈ 14k–22k
$76k–$203k after Steam's cut $137k–$312k before the cut
from 477 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super Cane Magic ZERO - Legend of the Cane Cane out and predicted the genre from its 8 similar games. Every figure here, including Super Cane Magic ZERO - Legend of the Cane Cane's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.8M–12.5M
best case 23.0M (DARK SOULS™ III)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.8M–12.5M copies
≈ $20.5M–$97.5M after Steam's cut
from ~108k reviews
Best case
≈ 17.5M–28.5M copies
DARK SOULS™ III · ≈ $288.9M–$776.8M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Co-op (4 of 8) and FPS (3 of 8).
The winners
Winners here lead with Souls-like + Dark Fantasy, priced around $60.
The era
The games you compared span 2012 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Castle Crashers®
2012
Est. copies
≈ 7.3M–11.8M
SteamSpy 5M–10M
Est. revenue
$29.9M–$80.4M after Steam's cut $54.4M–$123.7M before the cut
$14.99
140k reviews
Overwhelmingly Positive
2DOnline Co-Op
Disco Elysium - The Final Cut
2019
Est. copies
≈ 3.7M–6.0M
SteamSpy 2M–5M
Est. revenue
$40.8M–$109.8M after Steam's cut $74.2M–$168.9M before the cut
$39.99
129k reviews
Very Positive
UNO
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.7M after Steam's cut $9.3M–$21.1M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
Borderlands: The Pre-Sequel
2014
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$24.7M–$66.3M after Steam's cut $44.8M–$102.0M before the cut
$39.99
43k reviews
Mostly Positive
Looter ShooterCo-op
Noita
2020
Est. copies
≈ 2.3M–3.8M
SteamSpy 2M–5M
Est. revenue
$12.8M–$34.3M after Steam's cut $23.2M–$52.7M before the cut
$19.99
88k reviews
Overwhelmingly Positive
PhysicsRogue-like
Borderlands 2
2012
Est. copies
≈ 16.2M–26.3M
2.9x vs typical
SteamSpy 10M–20M
Est. revenue
$89.1M–$239.5M after Steam's cut $162.0M–$368.5M before the cut
$19.99
312k reviews
Very Positive
LootShooter
DARK SOULS™ III
2016
Est. copies
≈ 17.5M–28.5M
4.0x vs typical
SteamSpy 5M–10M
Est. revenue
$288.9M–$776.8M after Steam's cut $525.3M–$1195.1M before the cut
$59.99
438k reviews
Very Positive
Souls-likeDark Fantasy
Borderlands Game of the Year
2023
Est. copies
≈ 764k–1.2M
SteamSpy 2M–5M
Est. revenue
$6.3M–$16.9M after Steam's cut $11.5M–$26.1M before the cut
$29.99
32k reviews
Very Positive
Looter ShooterFPS

Sizing up your own game? See what its genre can realistically do before you build it.