Sign in
wishvane

How many copies did Pickup Basketball VR sell?

Estimated copies sold
≈ 2k–3k
$5k–$14k after Steam's cut $10k–$22k before Steam's cut
from 77 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Pickup Basketball VR and predicted how it would do from its 8 similar games. Every figure here, including Pickup Basketball VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 335–2k
best case 25k (Blacktop Hoops)
Games like Pickup Basketball VR

A typical game among these

≈ 335–2k copies

≈ $593–$7k after Steam's cut

from ~17 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Blacktop Hoops at ≈ 19k–31k copies, ≈ $155k–$416k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 5 reviews in their first month; the range was 2 to 683.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Sports (8 of 8) and VR (8 of 8).
The winners
Winners here lead with Sports + Basketball, priced around $30. The breakout hits carry Competitive + PvP + Action; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

VTB Basketball League VR
2019
Est. copies
≈ 547–889
SteamSpy 50k–100k
Est. revenue
Free
Free
19 reviews
Mostly Positive
SimulationBasketball
Basketball Madness
2020
Est. copies
≈ 298–484
SteamSpy under 20k
Est. revenue
$409–$1k after Steam's cut $744–$2k before Steam's cut
$4.99
12 reviews
Positive
CasualSports
JUST HOOPS
2021
Est. copies
≈ 422–685
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
$9.99
17 reviews
Positive
SportsVR
Rezzil Player
2022
Est. copies
≈ 124–202
SteamSpy under 20k
Est. revenue
$170–$459 after Steam's cut $309–$706 before Steam's cut
$4.99
5 reviews
5 user reviews
SimulationSports
Nothin' But Net
2018
Est. copies
≈ 213–346
SteamSpy under 20k
Est. revenue
$292–$786 after Steam's cut $531–$1k before Steam's cut
$4.99
7 reviews
7 user reviews
SportsVR
Blacktop Hoops
2024
Est. copies
≈ 19k–31k
45x vs typical
SteamSpy 50k–100k
Est. revenue
$155k–$416k after Steam's cut $282k–$640k before Steam's cut
$29.99
757 reviews
Very Positive
SportsBasketball
VR SUPER SPORTS
2017
Est. copies
≈ 4k–7k
7.2x vs typical
SteamSpy under 20k
Est. revenue
$15k–$40k after Steam's cut $27k–$62k before Steam's cut
$12.99
122 reviews
Mixed
SportsAction
Hoops VR
2016
Est. copies
≈ 3k–4k
3.9x vs typical
SteamSpy under 20k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before Steam's cut
$5.99
66 reviews
Mostly Positive
SimulationSports

Sizing up your own game? See how many copies games in its genre usually sell before you build it.