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How many copies did Pickup Basketball VR sell?

Estimated copies sold
≈ 2k–3k
$5k–$14k after Steam's cut $10k–$22k before the cut
from 77 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pickup Basketball VR out and predicted the genre from its 8 similar games. Every figure here, including Pickup Basketball VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 348–2k
best case 24k (Blacktop Hoops)
The Sports genre

None of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 348–2k copies
≈ $605–$7k after Steam's cut
from ~17 reviews
Best case
≈ 18k–30k copies
Blacktop Hoops · ≈ $150k–$404k after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Sports (8 of 8) and VR (8 of 8).
The winners
Winners here lead with Sports + Basketball, priced around $30. The breakout hits carry Competitive + PvP + Action; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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≈ 518–842
SteamSpy 50k–100k
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SimulationBasketball
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≈ 317–515
SteamSpy under 20k
Est. revenue
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CasualSports
JUST HOOPS
2021
Est. copies
≈ 422–685
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
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17 reviews
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SportsVR
Rezzil Player
2022
Est. copies
≈ 120–195
SteamSpy under 20k
Est. revenue
$164–$443 after Steam's cut $299–$681 before the cut
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5 reviews
5 user reviews
SimulationSports
Nothin' But Net
2018
Est. copies
≈ 213–346
SteamSpy under 20k
Est. revenue
$292–$786 after Steam's cut $531–$1k before the cut
$4.99
7 reviews
7 user reviews
SportsVR
Blacktop Hoops
2024
Est. copies
≈ 18k–30k
45x vs typical
SteamSpy 50k–100k
Est. revenue
$150k–$404k after Steam's cut $274k–$622k before the cut
$29.99
760 reviews
Very Positive
SportsBasketball
VR SUPER SPORTS
2017
Est. copies
≈ 4k–7k
7.2x vs typical
SteamSpy under 20k
Est. revenue
$15k–$40k after Steam's cut $27k–$62k before the cut
$12.99
122 reviews
Mixed
SportsAction
Hoops VR
2016
Est. copies
≈ 3k–4k
3.9x vs typical
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$18k before the cut
$5.99
66 reviews
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SimulationSports

Sizing up your own game? See what its genre can realistically do before you build it.