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How many copies did Tested on Humans: Escape Room sell?

Estimated copies sold
≈ 13k–20k
$35k–$93k after Steam's cut $63k–$143k before Steam's cut
from 507 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Tested on Humans: Escape Room and predicted how it would do from its 8 similar games. Every figure here, including Tested on Humans: Escape Room's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 513k–895k
best case 2.3M (The Room)
Games like Tested on Humans: Escape Room

A typical game among these

≈ 513k–895k copies

≈ $1.3M–$2.3M after Steam's cut

from ~15k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: The Room at ≈ 1.8M–2.9M copies, ≈ $2.4M–$6.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 2k to 6k.
The genre you'd be entering
These games
The similar games share Point & Click (8 of 8) and Puzzle (8 of 8).
The winners
Winners here lead with Puzzle + Mystery, priced around $5. The breakout hits carry Atmospheric + Hidden Object; a typical game here doesn't.
When they shipped
The similar games span 2012 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Room 4: Old Sins
2021
Est. copies
≈ 456k–741k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.1M–$4.7M before Steam's cut
$8.99
18k reviews
Overwhelmingly Positive
PuzzleMystery
Cube Escape: Paradox
2018
Est. copies
≈ 373k–606k
SteamSpy 500k–1M
Est. revenue
Free
Free
12k reviews
Overwhelmingly Positive
PuzzleFree to Play
Deponia
2012
Est. copies
≈ 930k–1.5M
SteamSpy 1M–2M
Est. revenue
$2.6M–$6.9M after Steam's cut $4.6M–$10.6M before Steam's cut
$9.99
15k reviews
Very Positive
AdventurePoint & Click
Samsara Room
2020
Est. copies
≈ 254k–413k
SteamSpy 500k–1M
Est. revenue
Free
Free
10k reviews
Overwhelmingly Positive
IndieAdventure
The Room Three
2018
Est. copies
≈ 409k–665k
SteamSpy 200k–500k
Est. revenue
$674k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
$5.99
13k reviews
Overwhelmingly Positive
PuzzleMystery
The Room
2014
Est. copies
≈ 1.8M–2.9M
2.2x vs typical
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.6M after Steam's cut $4.4M–$10.1M before Steam's cut
$4.99
32k reviews
Overwhelmingly Positive
PuzzleMystery
The Past Within
2022
Est. copies
≈ 419k–680k
SteamSpy 1M–2M
Est. revenue
$689k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$5.99
17k reviews
Very Positive
The Room Two
2016
Est. copies
≈ 908k–1.5M
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.3M after Steam's cut $2.3M–$5.2M before Steam's cut
$4.99
22k reviews
Overwhelmingly Positive
PuzzleMystery

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