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How many copies did Tchia sell?

Estimated copies sold
≈ 22k–37k
$185k–$498k after Steam's cut $337k–$766k before Steam's cut
from 906 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Tchia and predicted how it would do from its 8 similar games. Every figure here, including Tchia's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4.3M–8.5M
best case 27.0M (BeamNG.drive)
Games like Tchia

A typical game among these

≈ 4.3M–8.5M copies

≈ $49.8M–$83.9M after Steam's cut

from ~132k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: BeamNG.drive at ≈ 20.5M–33.4M copies, ≈ $141.2M–$379.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 58k reviews in their first month; the range was 38k to 122k.
The genre you'd be entering
These games
The similar games share Open World (6 of 8) and Physics (5 of 8).
The winners
Winners here lead with Open World + Automobile Sim, priced around $20. The breakout hits carry Automobile Sim + Crime + Third Person; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2026, and 1 of the 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Grand Theft Auto IV: Complete Edition
unreleased
Est. copies
≈ 5.1M–8.2M
1.5x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
204k reviews
Very Positive
Open WorldAction
BeamNG.drive
2015
Est. copies
≈ 20.5M–33.4M
3.2x vs typical
SteamSpy 5M–10M
Est. revenue
$141.2M–$379.6M after Steam's cut $256.7M–$584.0M before Steam's cut
$24.99
421k reviews
Overwhelmingly Positive
SimulationDriving
Teardown
2022
Est. copies
≈ 3.4M–5.5M
SteamSpy 2M–5M
Est. revenue
$27.9M–$75.0M after Steam's cut $50.7M–$115.4M before Steam's cut
$29.99
136k reviews
Overwhelmingly Positive
DestructionPhysics
Scrap Mechanic
2026
Est. copies
≈ 3.1M–5.0M
SteamSpy 2M–5M
Est. revenue
$24.3M–$65.4M after Steam's cut $44.2M–$100.6M before Steam's cut
$28.99
123k reviews
Very Positive
BuildingSandbox
Human Fall Flat
2016
Est. copies
≈ 9.5M–15.4M
1.7x vs typical
SteamSpy 10M–20M
Est. revenue
$52.0M–$139.7M after Steam's cut $94.5M–$214.9M before Steam's cut
$19.99
227k reviews
Very Positive
Co-opFunny
Kerbal Space Program
2015
Est. copies
≈ 7.2M–11.7M
SteamSpy 2M–5M
Est. revenue
$79.0M–$212.3M after Steam's cut $143.6M–$326.6M before Steam's cut
$39.99
147k reviews
Overwhelmingly Positive
SpaceSimulation
Just Cause™ 3
2015
Est. copies
≈ 6.3M–10.2M
SteamSpy 5M–10M
Est. revenue
$34.4M–$92.4M after Steam's cut $62.5M–$142.2M before Steam's cut
$19.99
128k reviews
Very Positive
Open WorldAction
Grand Theft Auto IV: The Complete Edition
2020
Est. copies
≈ 5.1M–8.3M
1.5x vs typical
SteamSpy 5M–10M
Est. revenue
$27.9M–$75.1M after Steam's cut $50.8M–$115.6M before Steam's cut
$19.99
205k reviews
Very Positive
Open WorldAction

Sizing up your own game? See how many copies games in its genre usually sell before you build it.