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How many copies did Taekwondo Demonstration Team Simulator sell?

Estimated copies sold
≈ 347–564
$953–$3k after Steam's cut $2k–$4k before Steam's cut
from 14 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Taekwondo Demonstration Team Simulator and predicted how it would do from its 8 similar games. Every figure here, including Taekwondo Demonstration Team Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.0M–3.9M
best case 78.3M (Euro Truck Simulator 2)
Games like Taekwondo Demonstration Team Simulator

A typical game among these

≈ 2.0M–3.9M copies

≈ $16.9M–$38.0M after Steam's cut

from ~84k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Euro Truck Simulator 2 at ≈ 59.7M–97.0M copies, ≈ $328.0M–$881.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 36k reviews in their first month; the range was 14k to 69k.
The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Immersive Sim (4 of 8).
The winners
Winners here lead with Driving + Transportation, priced around $20. The breakout hits carry Driving + Transportation + Open World; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SimulationEducation

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