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How many copies did VHAIP sell?

Estimated copies sold
≈ 149–242
$245–$660 after Steam's cut $446–$1k before Steam's cut
from 6 reviews (6 user reviews)
Only 6 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid VHAIP and predicted how it would do from its 8 similar games. Every figure here, including VHAIP's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–4k
best case 25k (Robinson: The Journey)
Games like VHAIP

A typical game among these

≈ 3k–4k copies

≈ $4k–$44k after Steam's cut

from ~79 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Robinson: The Journey at ≈ 19k–31k copies, ≈ $104k–$280k after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Dinosaurs (8 of 8) and VR (8 of 8).
The winners
Winners here lead with VR + Dinosaurs, priced around $20. The breakout hits carry Exploration + Survival + Adventure; a typical game here doesn't.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2019. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Robinson: The Journey
2017
Est. copies
≈ 19k–31k
7.0x vs typical
SteamSpy 50k–100k
Est. revenue
$104k–$280k after Steam's cut $189k–$430k before Steam's cut
$19.99
550 reviews
Mixed
VRDinosaurs
Time Machine VR
2016
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$40k–$108k after Steam's cut $73k–$166k before Steam's cut
$29.99
117 reviews
Mixed
VRAdventure
Raptor Valley
2016
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$10k before Steam's cut
$3.99
51 reviews
Very Positive
AdventureIndie
Time Carnage VR
2018
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$18k–$49k after Steam's cut $33k–$75k before Steam's cut
$19.99
109 reviews
Mostly Positive
ActionIndie
Primal Reign
2017
Est. copies
≈ 2k–3k
SteamSpy 100k–200k
Est. revenue
Free
Free
59 reviews
Mostly Positive
Free to PlayAction
Bleeding Hunt VR Chap.1
2019
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$8k before Steam's cut
$2.99
79 reviews
Mixed
ActionVR
Island 359™
2018
Est. copies
≈ 13k–22k
5.6x vs typical
SteamSpy 20k–50k
Est. revenue
$55k–$149k after Steam's cut $101k–$229k before Steam's cut
$14.99
442 reviews
Mostly Positive
ActionAdventure
ARK Park
2018
Est. copies
≈ 14k–22k
5.7x vs typical
SteamSpy 20k–50k
Est. revenue
$151k–$406k after Steam's cut $275k–$625k before Steam's cut
$39.99
452 reviews
Mixed
AdventureDinosaurs

Sizing up your own game? See how many copies games in its genre usually sell before you build it.